The Pinball Flipper device can move, damage, and give score to players that interact with it. By default, it is activated by any player touching its front face, which rotates it counterclockwise and knocks those players away from it and slightly upward.
The Pinball Flipper can be set to activate when objects of the correct team touch it on either side (depending on the options selected). It can also be configured to trigger when taking any damage.
When activated, the device makes a noise and knocks players back, then the top of the Pinball Flipper retracts into the body until it is ready to activate again. If set to a non-glowing color, the Pinball Flipper will also glow briefly when activated.
Finding and Placing the Device
- From Create mode, press the Tab key to open the CREATIVE inventory screen.
- Click the DEVICES tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
- Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
- Press Esc to return to your island in Create mode. Use your phone tool to position the device, then left-click to place it. Press Esc to detach the device from your phone.
- Point at the device with your phone. If the CUSTOMIZE popup doesn’t open immediately, move closer until it does, then press E to open the CUSTOMIZE panel.
Contextual Filtering
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate.
However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs we use italic for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option's value, there will be a note about that in the Description field for that option.
Device Options
The device options let you configure the Pinball Flipper's appearance. You can also determine the effects that occur when interacting with the flipper (knockback, damage, and score), and how strong those effects are.
You can configure this device with the following options.
Default values are bold. Values that trigger contextual filtering are italic.
Basic Options
Option | Value | Description |
---|---|---|
Flip Direction | Counter-Clockwise, Clockwise, Off, Opposite, Same, Flip-Flop | Determines which direction the flipper turns, and which sides it will activate from. |
On Triggered Knockback | Medium, Pick a height | If the device is activated remotely (by a transmitted signal or by remote damage) this determines how much knockback to apply to objects that are hit by the flipper. |
On Bump Knockback | Low, Pick a height | If the device is activated by being touched, this determines how much knockback to apply to objects hit by the flipper. |
Fall Damage | On, Off | Whether or not any objects knocked back by the flipper receive fall damage. |
Reset Time | 0.25 seconds, Pick an amount of time | Once activated, the device enters a dormant state for the chosen amount of time. |
Flipper Color | Blue, Pick a color | This sets the color of the Pinball Flipper. |
Knockup Amount | Low, Pick a height | How much the object is knocked up. |
Score Value | 0, Pick a value | How much score to give any player that activates the flipper. |
All Options (Additional)
Option | Value | Description |
---|---|---|
Activating Team | Any, Pick a team | The Pinball Flipper is only activated by members of this team. |
Trigger on Proximity | Yes, No | Determines whether or not the flipper activates when touched. |
Trigger on Damage | Yes, No | Determines whether or not the flipper activates when it takes damage. |
Bounce Angle Percentage | 100%, Pick a percentage | The angle of the knockback the flipper applies to objects depends on what part of the Pinball Flipper the object hits. Objects hitting the middle of the flipper are knocked directly backward, and those hitting at either end are knocked in either direction. This option allows the device to be configured to decrease or increase this effect. |
Damage | None, Pick an amount of damage | How much damage is applied to objects hit by the Pinball Flipper. |
Enabled At Game Start | Yes, No | Whether the device is automatically enabled at the start of the game, or if it needs to be enabled manually. |
Hit on Backswing | Yes, No | When the flipper activates, it will rotate and hit objects in front of it before returning to its resting state. This setting determines whether it will also hit and knock back players that are standing behind it. |
Affects Creatures | Yes, No | Determines whether the flipper affects creatures. |
Display Score Update on HUD | Off, On | Determines whether score updates are displayed as a HUD message. If you choose On, several additional options are displayed below this one in the Customize panel. |
Reset HUD Message Score | Off, On | When the device displays a score message on the HUD, this determines whether it starts at zero. |
HUD Message | Score!, Enter text | Determines what message is displayed on the HUD with the score. Use the default, or enter custom text. The text field has a limit of 150 characters. |
HUD Message Score Color | #BFEBFFFF, Pick a color | Determines the color of the score displayed on the HUD. Click the swatch to open the Color Picker. You can click to select a swatch, or enter a Hex code in the Search bar to find that color. |
HUD Message Color | #00BAFFFF, Pick a color | Determines the color of the text in the message you set in the HUD Message option. Click the swatch to open the Color Picker. You can click to select a swatch, or enter a Hex code in the Search bar to find that color. |
Channels
When one device needs to “talk” to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
The Pinball Flipper device can be enabled or disabled when receiving a signal, and can also be activated directly by a signal.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
---|---|---|
Activate when Receiving From | No Channel, Pick a channel or enter a channel number | Activates the device when the it receives a signal on the receiving channel. |
Enable When Receiving From | No Channel, Pick a channel or enter a channel number | Enables the device when the it receives a signal on the receiving channel. |
Disable When Receiving From | No Channel, Pick a channel or enter a channel number | Disables the device when the it receives a signal on the receiving channel. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
---|---|---|
When Activated Transmit On | No Channel, Pick a channel or enter a channel number | When the Pinball Flipper is activated, it sends a signal on the selected channel. |
Gameplay Examples Using Pinball Flipper Devices
- Boulder Trap
- Pinball Wizard
- {Pinbrawl Island Tutorial](pinbrawl-in-fortnite-creative)