The Physics Tree is a large tree that can be chopped down by players. Unlike typical trees in Fortnite, which disappear when destroyed, this tree has a trunk that will fall after taking a certain amount of damage (becoming a log). The log can crash down through structures, people or creatures, depending on where you place it. It is subject to physics and gravity, so it will collide with players, creatures, vehicles, structures, and terrain. You can determine the maximum amount of damage the log does when it hits something (although the actual damage depends on the speed of the tree on impact).
Some devices have a limit on how many times that device can be placed on an island. This is independent of how much memory the device uses. You can only place a total of 25 Physics Trees and Physics Boulders on an island. Both types of Physics objects count toward that limit.
Finding and Placing the Device
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From Create mode, press the Tab key to open the CREATIVE inventory screen.
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Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.
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Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
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Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.
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Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.
Device Options
This device has some basic functionality, like setting the health of the tree and the stump it leaves behind when it falls. Additionally, there are some advanced options, like determining the maximum amount of damage the falling tree can do to players, creatures, vehicles, or the environment.
You can configure this device with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
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Health | Indestructible, 200 (Default), Pick an amount | Determines how much damage the tree can take before it is chopped down. |
Leave Stump | Yes, No | Determines whether a stump is left behind after the tree is chopped down. |
Stump Health | Indestructible, 120 (Default), Pick an amount | If the Leave Stump option is set to Yes, this determines how much damage the stump can take before it is destroyed. |
Log Health | Indestructible, 600 (Default), Pick an amount | Once the tree is chopped down, the falling tree becomes a log. This determines how much damage the log can take before it is destroyed. |
All Options (Additional)
Option | Value | Description |
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Damage to Players | None, 150 (Default), Pick an amount | Determines the maximum damage a log can do to a player. Actual damage to a player depends on the velocity of the log when it hits. |
Damage to Creatures | None, 450 (Default), Pick an amount | Determines the maximum damage a log can do to a creature. Actual damage to a player depends on the velocity of the log when it hits. |
Damage To Vehicles | None, 450 (Default), Pick an amount | Determines the maximum damage a log can do to a vehicle. Actual damage to a player depends on the velocity of the log when it hits. |
Damage to Environment | None, 1200 (Default), Pick an amount | Determines the maximum damage a log can do to the environment on each hit. Actual damage to environmental objects depends on the velocity of the log when it hits. |
Timed Tree Respawn | 15M, None, Pick an amount of time | Determines how long it takes for a tree to respawn after it is chopped down. |
Spawn When Enabled | Yes, No | Determines whether the tree automatically spawns when the device is enabled. |
Destroy When Disabled | Yes, No | Determines whether the tree is automatically destroyed when the device is disabled. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel. This device has no receivers.
Option | Value | Description |
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Enable When Receiving From | No Channel, Pick a channel or enter a channel number | The device is enabled when it receives a signal on the selected channel. |
Disable When Receiving From | No Channel, Pick a channel or enter a channel number | The device is disabled when it receives a signal on the selected channel. |
Spawn When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, it spawns the tree. This destroys any previously spawned objects. |
Destroy All When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, it destroys all spawned trees. This does not release the log. |
Release Log When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, it releases the log (if there is one). |
Destroy Log When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, it destroys the current log. |
Destroy Stump When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, it destroys the stump. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
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When Tree Is Knocked Down Transmit On | No Channel, Pick a channel or enter a channel number | When the tree has taken enough damage to be knocked down, the device transmits a signal on the selected channel. |
When Log Is Destroyed Transmit On | No Channel, Pick a channel or enter a channel number | When the log is destroyed, the device transmits a signal on the selected channel. |
When Stump Is Destroyed Transmit On | No Channel, Pick a channel or enter a channel number | When the stump is destroyed, the device transmits a signal on the selected channel. |
When Tree Spawned Transmit On | No Channel, Pick a channel or enter a channel number | When a tree is spawned, the device transmits a signal on the selected channel. |