The Message Feed device gives you the ability to send a short message to the player's message feed. In an elimination confirmed game mode, this could be used to broadcast when eliminations are confirmed or when points are granted. For other game modes, such as capture the flag or domination, the feed could include messages about flags captured or returned, areas that change teams, or other events in a game. In fast-paced game modes, this device gives you the ability to provide players with an on-screen stream of information about rapidly changing conditions.
Finding and Placing the Device
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From Create mode, press the Tab key to open the CREATIVE inventory screen.
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Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.
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Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
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Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.
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Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.
Device Options
This device has some basic functionality, like creating a custom message, and choosing the color of the message. Additionally, there are some advanced options, like choosing which class or team generates messages in the feed.
You can configure this device with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
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Message | Default Message, enter text | Determines the message to display. The field is limited to 150 characters. Custom tags such as {Player Name} and {Icon} are supported. |
Message Color | Default, Team Affinity, Team Color, Pick a color | Determines what color the message text displays in. You can match this to a team color or just pick different colors. |
Player Highlight Color | Default, Team Affinity, Team Color, Pick a color | If you have used {PlayerName} in your message, this option determines if the message has a different color for an instigating player, compared to the other messages in the feed. |
Message Icon | None, Pick an icon | Click the arrow to open the Icon Library Picker. You can select an icon by scrolling through the library, or by typing a word into the Search bar. |
Message Visibility | All, Friendlies, Enemies, Triggering Players, Pick or enter a team | Determines who can see the message feed. Make visible to all players, specify a team, choose Friendlies or Enemies, or make the message only available to the Triggering Player. |
Invert Message Visibility | Off, On | If this is set to On, the value of the Message Visibility option determines who is not able to see the message feed. |
All Options (Additional)
Option | Value | Description |
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Message Visibility by Class | Any, Pick or enter a class | Determines if the message feed is only visible to players assigned a specific class. |
Invert Message Visibility by Class | Off, On | If this is set to On, the value of the Message Visibility by Class option determines who is not able to see the message feed. |
Activated by Team | Any, Pick or enter a team | Instigating players must be on the selected team to generate a message in the feed. |
Invert Activated by Team | Off, On | If this is set to On, the value of the Activated by Team option determines who does not generate a message in the feed. |
Activated by Class | Any, Pick or enter a class | Instigating players must be assigned the selected class to generate a message in the feed. |
Invert Activated by Class | Off, On | If this is set to On, the value of the Activated by Class option determines who does not generate a message in the feed. |
Enabled at Start | On, Off | Determines if the device is enabled when the game starts. |
Direct event binding allows devices to communicate directly, which makes your workflow more intuitive, and gives you more freedom to focus on your design ideas.
Below are the functions and events for this device.
Functions
Direct event binding uses functions as receivers. A function listens for one device's event to tell another device to perform a function.
Option | Select Device | Select Event | Description |
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Activate When Receiving From | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | This function generates a message for the message feed. Select the device and event that activates this function. If more than one device or event can activate this function, you can click the Add button for this option, which adds another line. |
Enable When Receiving From | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | This function enables the device when an event occurs. Select the device and event that will enable the device. If more than one device or event can enable the device, you can click the Add button for this option, which adds another line. |
Disable When Receiving From | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | This function disables the device when an event occurs. Select the device and event that will disable the device. If more than one device or event can disable the device, you can click the Add button for this option, which adds another line. |
Events
This device has no events.