Fortnite Creative is converting many devices in the Fortnite Creative toolset to improve user experience across devices. These improvements include things like a better way for selecting colors or numeric values, more options for better device control and customization, and, for some devices, new functionality!
Currently, a public beta version of the upgraded devices is available for you to try. You can opt into using the beta toolset with both existing islands and new experiences. To learn how to implement the changes, refer to the Upgrade Devices section at the bottom of the document.
A Helicopter Spawner is a device that spawns a Helicopter vehicle into the level at the spawner's given location and orientation.
- Use Helicopter Spawner devices in combination with the Race Checkpoint Device to design a racing game for your players.
- You can place a player directly inside the Helicopter using a trigger.
Finding and Placing the Device
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From Create mode, press the Tab key to open the CREATIVE inventory screen.
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Click the DEVICES tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
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Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
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Press Esc to return to your island in Create mode. Use your phone tool to position the device, then left-click to place it. Press Esc to detach the device from your phone.
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Point at the device with your phone. If the CUSTOMIZE popup doesn’t open immediately, move closer until it does, then press E to open the CUSTOMIZE panel.
It’s helpful to customize device names when you use multiple copies of the same device.
Contextual Filtering
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate.
However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs we use italic for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option’s value, there will be a note about that in the Description field for that option.
Device Options
This device has some basic functionality, like whether it is visible in game, or whether it supports wraps. Additionally, there are some advanced options, like which class and team can use the vehicle, and whether enabling or disabling the device spawns or despawns the vehicle.
You can configure this device with the following options.
Default values are bold. Values that trigger contextual filtering are italic.
Basic Options
Option | Value | Description |
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Visible During Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
Supports Wraps | Enabled, Disabled | Determines whether the vehicle supports wraps. |
All Options (Additional)
Option | Value | Description |
---|---|---|
Enabled During Phase | All, None, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
Vehicle Health | Indestructible, 1500 (Default) | Determines how much damage the device can take before destruction. |
Respawn Time | Instant, Never, Pick a time | Respawns a vehicle that's been destroyed after a selected delay. |
Respawn Vehicle when Enabled | Yes, No, Only if Needed | If this is set to Yes, a vehicle will spawn when the device is enabled. Choosing Only If Needed will not reset an existing vehicle. |
Destroy Vehicle when Disabled | Yes, No | Destroys a spawned vehicle when the spawner is disabled. |
Fuel Consumption | Has Infinite Fuel, Uses Fuel | Determines if the spawned vehicle uses fuel. |
Starting Fuel | Random, Pick a percentage | Only displayed when Fuel Consumption is set to Uses Fuel. The percentage of fuel in the vehicle's fuel tank at spawn. Random will spawn the vehicle with a percentage of fuel between 25% and 80%. |
Fuel Use | Slow, Normal, Fast | Only displayed when Fuel Consumption is set to Uses Fuel. Controls how quickly the vehicle will use fuel while driving. |
Owning Team | Any, Pick a team | Sets the team the device belongs to. |
Selected Class | None, Any, No Class, Pick a class | Determines what class can use this vehicle. Values for this option are:
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Channels
The channel system has been deprecated and will be removed in the near future. The system replacing it is Direct Event Binding, which is already available for you to use.
Right now, you have to manually convert your islands to the direct event binding system, but in the near future all islands that are still using the channels system will automatically be converted, which may break your islands.
For more information refer to the Direct Event Binding System section below.
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
When the Helicopter Spawner device receives a signal on a channel, it can be enabled or disabled, can spawn or destroy a vehicle, and assign a pilot. It can transmit a signal on a channel when a player enters or exits the vehicle, and when the vehicle is spawned or destroyed.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
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Assigns Driver When Receiving From | No Channel, Pick a channel | Sets the player that instigated the signal as the spawned vehicle's pilot |
Respawn Vehicle When Receiving From | No Channel, Pick a channel | Spawns a new vehicle after receiving a signal on the selected channel. The existing vehicle will be destroyed before a new vehicle spawns. |
Destroy Vehicle When Receiving From | No Channel, Pick a channel | When receiving a signal on the selected channel, the spawned vehicle is destroyed if it exists. |
Enable When Receiving From | No Channel, Pick a channel | When a signal is received on the selected channel, the Helicopter spawner is enabled. |
Disable When Receiving From | No Channel, Pick a channel | When a signal is received on the selected channel, the Helicopter spawner is disabled. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
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When Player Enters Vehicle Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when a player enters the spawned vehicle. |
When Player Exits Vehicle Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when a player exits the spawned vehicle. |
When Vehicle Spawns Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when a vehicle is spawned or respawned. |
When Vehicle is Destroyed Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when a vehicle is destroyed. |
Upgrade Devices
The upgrade device conversion includes a number of improvements:
- Updated UX across all devices.
- Improved UI for selecting colors and entering numeric values by adding the Color Picker flyout and direct-entry numeric input to devices with those kinds of options.
- Some updated devices will have additional options, or have previous options split into multiple new options to give you more detailed control over the device's behavior.
- Completely new functionality has been added to some devices.
- All devices that were previously equipped as Traps (for example, the Sequencer) will instead have a prop version that you can manipulate with the Phone tool.
Currently, the device conversion is an option, but will be the default for devices in the near future. Once you opt to convert an island you cannot revert the conversion.
Before opting in to the updated devices, you should first create a backup of your island. Using the backup island, thoroughly test the converted devices to make sure they work the way you want. Once you’re satisfied,, you can safely convert the original island.
To convert your island, follow these steps:
- Select an existing island or a new island.
- Select a device from the list and place on the island. (This step only applies to a new island.)
- Select My Island > Tools > Upgrade Devices > Convert and Reload.
- Confirm your selection by clicking Confirm. Your island automatically reloads with the Upgrade Devices. You’ll be sent back to the hub, and can enter the golden rift to go back to your island.
Below are the following changes made to the device options:
New Option | New Value | Description | Replaced Option |
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Enabled During Phase | Always, None, Pre-Game Only, Gameplay Only, Create Only | Determines the game phases during which the device will be enabled. If set to Create Only, will only be enabled while editing your island. | Updated values |
Vehicle Indestructible | Off, On | Determines if the vehicle can be destroyed by damage. If set to On, the following options becomes hidden: Vehicle Health. | This is a new option that enhances the vehicle’s health options. |
Vehicle Health | Pick a number | Determines how much damage a vehicle can take before destruction. | This option is enhanced by the Vehicle Indestructible option. |
Destroy When Stuck Under Water | On, Off | Determines if the vehicle will destroy itself when it’s stuck under water. | This is a new option that enhances the Water Destruction Time option. |
Water Destruction Timer | Pick a time | When the vehicle becomes too deep in water to drive, destroy it after the set amount of time has passed. | This option replaces the Water Destruction Delay option. |
Enable Respawn | On, Off | Determines if the vehicle will respawn after being destroyed. If set to Off, the following option becomes hidden: Respawn Time. | New option that enhances other respawn options. |
Fuel Consumption | Off, On | Determines if the spawned vehicle uses fuel. If set to On, then the following options become available: Random Starting Fuel, and Fuel Uses Multiplier. | Updated values |
Activating Team | Any, Pick a Team | The team this device belongs to. | This option replaces Owning Team. |
Allowed Class | All, No, Any, Pick a Class | The chosen class will be used to determine the Affects Class effect. [INCLUDE#class] | This option replaces Selected Class. |
Direct Event Binding System
Direct event binding allows devices to communicate directly, making your workflow more intuitive, and giving you more freedom to focus on your design ideas. Switching to this system is the next step in creating more complex and diverse game mechanics.
The direct event binding system eliminates limitations inherent in the channel communication system because the devices communicate directly instead of on channels. You no longer have to worry about reaching the maximum channel limit or preplanning your channel allocation when designing an island.
When you copy-paste devices, you no longer need to edit them to change the channel assignments — the events and functions set in the original carry over to the copies.
To convert your island, follow these steps:
- Select an existing island or a new island.
- Select a device from the list and place on the island. (This step only applies to a new island.)
- Select My Island > Tools > Event System > Convert.
- Confirm your selection by clicking Confirm. The Direct Event Binding System is automatically added to your devices.
Below are the following direct event binding options for this device.
Functions
Direct event binding uses functions as receivers. A function listens for one device's event to tell another device to perform a function.
Option | Value | Description |
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Enable When Receiving From | Add | Enables the device. |
Disable When Receiving From | Add | Disables the device. |
Respawn Vehicle When Receiving From | Add | Respawn vehicle. |
Destroy Vehicle When Receiving From | Add | Destroys vehicle. |
Assigns Driver When Receiving From | Add | Seats the instigating player. |
Events
Direct event binding uses events as transmitters. An event tells another device to perform a function.
Option | Value | Description |
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On Player Enters Vehicle Sen Event To | Add | Player enters the vehicle. |
On Player Exits the Vehicle Send Event To | Add | Player exits the vehicle. |
On Vehicle Spawns Send Event To | Add | The vehicle spawns. |
On Vehicle Is Destroyed Send Event To | Add | The vehicle is destroyed. |