Fortnite Creative is converting many devices in the Fortnite Creative toolset to improve user experience across devices. These improvements include things like a better way for selecting colors or numeric values, more options for better device control and customization, and, for some devices, new functionality!
Currently, a public beta version of the upgraded devices is available for you to try. You can opt into using the beta toolset with both existing islands and new experiences. To learn how to implement the changes, refer to the Upgrade Devices section at the bottom of the document.
The Mounted Anti-Vehicle Turret is a ground-based version of the turret on the Armored Battle Bus. You can place these devices around your island for players to use to eliminate vehicles, NPCs, or other players.
Some devices have a limit on how many times that device can be placed on an island. This is independent of how much memory the device uses. The limit for this device is 16, however the limit for all vehicle spawners is 32. So if you only place this turret, you can place up to 16 on an island. But if you have other vehicle spawners placed on your island, you may not be able to place that many turrets.
Finding and Placing the Device
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From Create mode, press the Tab key to open the CREATIVE inventory screen.
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Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.
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Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
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Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.
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Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.
Device Options
This device has some basic functionality, like whether the spawner is visible during the game. Additionally, there are some advanced options, like how much health the vehicle has and which team can access the vehicle.
You can configure this device with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
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Visible During Game | On, Off | Determines whether the spawner is visible during the game. |
All Options (Additional)
Option | Value | Description |
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Enabled During Phase | All, None, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
Respawn Time | Never, Instant, Pick an amount of time | When the vehicle is destroyed, this determines the amount of time before another one spawns. |
Respawn Vehicle When Enabled | Yes, No, Only When Needed | Determines whether the device respawns a vehicle when it is enabled.
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Destroy Vehicle When Disabled | Yes, No | Determines whether an existing vehicle is destroyed when the device is enabled.
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Owning Team | Any, Pick a team | Determines which team owns the vehicle spawner. |
Selected Class | None, Any, No Class, Pick a class | Determines which classes can use the vehicle.
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Visible During Game | On, Off | Determines whether the device is visible during the game. This affects its collision properties. |
Vehicle Health | 400 (Default), Indestructible, Pick an amount of health | Determines how much damage the vehicle can take before it is destroyed. |
Water Destruction Delay | Never, Instant, 5 Seconds, Pick an amount of time | When the vehicle drives through deep water, this determines how long the vehicle lasts before being destroyed. |
Channels
The channel system has been deprecated and will be removed in the near future. The system replacing it is Direct Event Binding, which is already available for you to use.
Right now, you have to manually convert your islands to the direct event binding system, but in the near future all islands that are still using the channels system will automatically be converted, which may break your islands.
For more information refer to the Direct Event Binding System section below.
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
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Assigns Driver When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, it seats the instigating player in the vehicle. |
Respawn Vehicle When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, it respawns a vehicle. If there is an existing vehicle when the signal is received, that vehicle is destroyed. |
Destroy Vehicle When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, any existing spawned vehicle is destroyed. |
Enable When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, the device is enabled. |
Disable When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, the device is disabled. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
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When Player Enter Vehicle Transmit On | No Channel, Pick a channel or enter a channel number | When a player enters the vehicle, the device transmits a signal on the selected channel. |
When Player Exits Vehicle Transmit On | No Channel, Pick a channel or enter a channel number | When a player exits the vehicle, the device transmits a signal on the selected channel. |
When Vehicle Spawns Transmit On | No Channel, Pick a channel or enter a channel number | When a vehicle is spawned, the device transmits a signal on the selected channel. |
When Vehicle is Destroyed Transmit On | No Channel, Pick a channel or enter a channel number | When a vehicle is destroyed, the device transmits a signal on the selected channel. |
Upgrade Devices
The upgrade device conversion includes a number of improvements:
- Updated UX across all devices.
- Improved UI for selecting colors and entering numeric values by adding the Color Picker flyout and direct-entry numeric input to devices with those kinds of options.
- Some updated devices will have additional options, or have previous options split into multiple new options to give you more detailed control over the device's behavior.
- Completely new functionality has been added to some devices.
- All devices that were previously equipped as Traps (for example, the Sequencer) will instead have a prop version that you can manipulate with the Phone tool.
Currently, the device conversion is an option, but will be the default for devices in the near future. Once you opt to convert an island you cannot revert the conversion.
Before opting in to the updated devices, you should first create a backup of your island. Using the backup island, thoroughly test the converted devices to make sure they work the way you want. Once you’re satisfied,, you can safely convert the original island.
To convert your island, follow these steps:
- Select an existing island or a new island.
- Select a device from the list and place on the island. (This step only applies to a new island.)
- Select My Island > Tools > Upgrade Devices > Convert and Reload.
- Confirm your selection by clicking Confirm. Your island automatically reloads with the Upgrade Devices. You’ll be sent back to the hub, and can enter the golden rift to go back to your island.
Below are the following changes made to the device options:
New Option | New Value | Description | Replaced Option |
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Enabled During Game Phase | Always, None, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). | Updated values |
Enable Respawn | On, Off | Determines if the vehicle will respawn after being destroyed. If set to Off, the following option is hidden: Respawn Time. | This is a new option that replaces the Respawn Time option. |
Activating Team | Any, Pick a team | The team this device belongs to. | This is a new option that replaces the Owning Team option. |
Allowed Class | All, Any, No Class, Pick a class | Determines which classes can use the vehicle.
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This is a new option that replaces the Selected Class option. |
Vehicle Indestructible | Off, On | Determines if the vehicle can be destroyed by damage. If set to On, the following options becomes hidden: Vehicle Health. | This is a new option that enhances the vehicle’s health options. |
Vehicle Health | Pick a number | Determines how much damage a vehicle can take before destruction. | This option is enhanced by the Vehicle Indestructible option. |
Destroy When Stuck Under Water | On, Off | Determines if the vehicle will destroy itself when it’s stuck under water. | This is a new option that enhances the Water Destruction Time option. |
Water Destruction Timer | Pick a time | When the vehicle becomes too deep in water to drive, destroy it after the set amount of time has passed. | This option replaces the Water Destruction Delay option. |
Direct Event Binding System
Direct event binding allows devices to communicate directly, making your workflow more intuitive, and giving you more freedom to focus on your design ideas. Switching to this system is the next step in creating more complex and diverse game mechanics.
The direct event binding system eliminates limitations inherent in the channel communication system because the devices communicate directly instead of on channels. You no longer have to worry about reaching the maximum channel limit or preplanning your channel allocation when designing an island.
When you copy-paste devices, you no longer need to edit them to change the channel assignments — the events and functions set in the original carry over to the copies.
To convert your island, follow these steps:
- Select an existing island or a new island.
- Select a device from the list and place on the island. (This step only applies to a new island.)
- Select My Island > Tools > Event System > Convert.
- Confirm your selection by clicking Confirm. The Direct Event Binding System is automatically added to your devices.
Below are the following direct event binding options for this device.
Functions
Direct event binding uses functions as receivers. A function listens for one device's event to tell another device to perform a function.
Option | Value | Description |
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Enable When Receiving From | Add | Enables the device. |
Disable When Receiving From | Add | Disables the device. |
Respawn Vehicle When Receiving From | Add | Respawns the vehicle. |
Destroy Vehicle When Receiving From | Add | Destroys the vehicle. |
Assigns Driver When Receiving From | Add | Seats the instigating player in the vehicle. |
Events
Direct event binding uses events as transmitters. An event tells another device to perform a function.
Option | Value | Description |
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On Player Enters Vehicle Send Event To | Add | Player enters the vehicle. |
On Player Exits Vehicle Send Event To | Add | Player exits the vehicle. |
On Vehicle Spawns Send Event To | Add | The vehicle is spawned. |
On Vehicle is Destroyed Send Event To | Add | The vehicle is destroyed. |