Like with the Grind Rail device, you can create Grind Vines as long as you want, with whatever curves, twists, and turns you choose to add. You can give your players the same fun traversal experience, but with an outdoor, jungle-themed look.
Grind Vine devices in Creative are similar to AI Patrol Path devices, in that they have two nodes (called Control Points in this device) when first placed. However, the Grind Vine has two parts: the vine itself, and the Control Points you use to define the shape and length of the vine. A minimum of two Control Points is required; if you remove all but one Control Point, this will remove the entire vine.
The vine and the Control Points have separate Customize panels and separate options. Make sure you have the Control Point selected and not the vine; if you accidentally click the vine, it will move the whole thing instead of just the Control Point.
Use the phone tool Copy function on one of the original two Control Points to add a new Control Point to the vine. You can use the Cut function to move a Control Point to a different position on the vine or to change the vine's length. To safely remove one or more Control Points, use the phone tool Select function to select the point, then delete it.
Rotating a Control Point adjusts the direction of the vine as it goes through that point, which is how you create curves and turns. You can adjust the sharpness or roundness of the curve by adjusting the Tangent Intensity option (see Device Options, below).
To find the Grind Vine device, see Using Devices.
Looking for more inspiration? See Grind Vine Device Example to kick off your imagination!
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.
Device Options
The Grind Vine and Control Points are customized separately, and each has its own Customize panel.
Default values are bold.
Control Point
To customize a Control Point, select it first. Make sure you're selecting the point, not the rail.
Option | Value | Description |
---|---|---|
Tangent Intensity | 300.0, Pick or enter a positive number | This determines how sharp or rounded the curve in the grind rail is. The higher the number, the more rounded the curve. Use this in combination with the direction of the Control Point to create curves, twists and turns in your grind rails. |
Vine
You can configure this device with the following options.
Option | Value | Description |
---|---|---|
Enabled During Phase | None, Always, Pre-Game Only, Gameplay Only, Create Only | Enable the device during a specific phase. The Pre-Game phase includes all phases before the Game starts. If the Grind Vine is disabled, players cannot mount the rail. Players already on the vine when it is disabled will be able to continue grinding to the end of the vine. |
Create Additional Grass | On, Off | Determines if additional grass should be spawned on the vine. |
Tip Type | Bush, Flat | Determines the style of the end tips of the vine. |
Allow Sprinting | On, Off | Determines if players can sprint while they are grinding on this vine. |
Visible During Phase | Invisible, Visible in Creation Only, Visible In Game Only, Always Visible | Determines when the vine is visible. Grinding can still occur on invisible vines. This can be disabled using the Disable Collision option. |
Disable Collision | Never, When Disabled, When Hidden, When Hidden and Disabled | Determines if and when the rail's collision is disabled. This does not affect the device's collision when you are editing your island. |
Shooting Speed Multiplier | 0.4x, Pick or enter a number | Determines the amount the grinding speed is scaled by when the player is shooting. |
Sprint Acceleration | 350 cm/s/s, Pick or enter a rate | If the Allow Sprinting option is set to On, this determines the amount of acceleration gained when sprinting. |
Lean Acceleration | 1200 cm/s/s, Pick or enter a rate | Determines the amount of acceleration gained while player is leaning forward. |
Gravity Force When Going Up | 1150, Pick or enter a number | Determines the force of gravity on a grinding player when the rail slopes up. Lower values make it easier to go up slopes. |
Gravity Force When Going Down | 1950, Pick or enter a number | Determines the force of gravity on a grinding player when the rail slopes down. Higher values cause a player's velocity to increase when going down slopes. |
End Grinding on Disable | On, Off | Determines if grinding should end when this device is disabled. By default, players will continue grinding to the end of the rail if the device is disabled. |
Apply Fall Damage Immunity | On, Off | Provides immunity for the player when the grind ends. If set to Off, the player can be injured at the end of the grind. |
Direct Event Binding
Following are the direct event binding options for this device.
These functions and events are for the Grind Vine only. No functions or events are available for Control Points.
Functions
A function listens for an event on a device then performs an action.
- For any function, click the option, then Select Device to access and select from the Device dropdown menu.
- Once you've selected a device, click Select Event to bind the device to an event that will trigger the function for the device.
- If more than one device or event triggers a function, click the Add button to add a line and repeat these steps.
Option | Description |
---|---|
Enable When Receiving From | This function enables the device when an event occurs. |
Disable When Receiving From | This function disables the device when an event occurs. |
Hide When Receiving From | This function hides the rail when an event occurs. |
Show When Receiving From | This function shows the rail when an event occurs. |
Events
An event tells another device when to perform a function.
- For any event option, click the option, then Select Device to access and select from the Device dropdown menu.
- Once you've selected a device, click Select Function to bind this event to a function for that device.
- If more than one function is triggered by the event, click the Add button to add a line and repeat these steps.
Option | Description |
---|---|
On Started Grinding Send Event To | When a player starts grinding on the rail, the device sends an event to the selected device. |
On Ended Grinding Send Event To | When a player stops grinding on the rail, the device sends an event to the selected device. |