A Driftboard Spawner is a device that spawns a Driftboard vehicle at the spawner's location and orientation.
- Use Driftboard Spawner devices in combination with the Race Checkpoint Device to design a racing game.
- Place a player directly on the Driftboard using event binding.
To find the Driftboard Spawner device, see Using Devices.
If you're using multiple copies of a device on an island, it can be helpful to rename them. Choosing names that relate to a device's purpose makes it easier to remember what each one does, and easier to find a specific device when using the Event Browser.
Contextual Filtering
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This reduces clutter in the Customize panel and makes options easier to manage and navigate. To help identify them, values that trigger contextual filtering are in italic.
All options are listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option's value, there will be a note about it in the Description field for that option.
Device Options
This device has some basic functionality, like whether it is visible in game, or whether it supports wraps. Additionally, there are some advanced options, like which class and team can use the vehicle, whether it plays audio, and whether enabling or disabling the device spawns or despawns the vehicle.
Default values are bold. Values that trigger contextual filtering are italic.
You can configure this device with the following options.
Option | Value | Description |
---|---|---|
Enabled During Phase | Always, None, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
Enable Respawn | On, Off | Determines if the vehicle will respawn after being destroyed. When you select Off, the Respawn Time option is hidden. |
Respawn Time | Instant, Never, Pick a time | Respawns a vehicle that's been destroyed after a selected delay. This option only shows when Enable Respawn is set to On. |
Respawn Vehicle when Enabled | Yes, No, Only If Needed | If this is set to Yes, a vehicle will spawn when the device is enabled. Choosing Only If Needed will not reset an existing vehicle. |
Destroy Vehicle When Disabled | On, Off | Destroys a spawned vehicle when the spawner is disabled. |
Activating Team | Any, Pick a Team | The team this device belongs to. |
Allowed Class | All, No, Any, Pick a Class | The chosen class will be used to determine the Affects Class effect. [INCLUDE#class] |
Visible During Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
Supports Wraps | On, Off | Determines whether the vehicle supports wraps.This option allows players to use wraps they have equipped. |
Vehicle Indestructible | Off, On | Determines if the vehicle can be destroyed by damage. If set to On, the Vehicle Health option is hidden. |
Vehicle Health | 300, Indestructible, Pick a number | Determines how much damage the vehicle can take before it is destroyed. This option only shows if Vehicle Indestructible is set to Off. |
Play Audio | Plays Audio, No Audio | Determines whether the spawned vehicle plays audio. |
Destroy When Stuck Under Water | On, Off | Determines if the vehicle will destroy itself when it’s stuck under water. If set to Off, the Water Destruction Timer option is hidden. |
Water Destruction Timer | Pick a time | When the vehicle becomes too deep in water to drive, destroy it after the set amount of time has passed. This option only shows If Destroy When Stuck Under Water is set to On. |
Direct Event Binding
Following are the direct event binding options for this device.
Functions
A function listens for an event on a device then performs an action.
- For any function, click the option, then Select Device to access and select from the Device dropdown menu.
- Once you've selected a device, click Select Event to bind the device to an event that will trigger the function for the device.
- If more than one device or event triggers a function, click the Add button to add a line and repeat these steps.
Option Description | |
---|---|
Enable When Receiving From | Enables the device when an event occurs. |
Disable When Receiving From | Disables the device when an event occurs. |
Respawn Vehicle When Receiving From | Spawns a new vehicle when an event occurs. |
Destroy Vehicle When Receiving From | Destroys the vehicle when an event occurs. |
Assigns Driver When Receiving From | Assigns a driver when an event occurs. |
Apply Off Road Tires When Receiving From | Does not apply to this vehicle.. |
Remove Tire Modification When Receiving From | Does not apply to this vehicle.. |
Pop All Tires When Receiving From | Does not apply to this vehicle.. |
Repair All Tires When Receiving From | Does not apply to this vehicle.. |
Repair Vehicle When Receiving From | Restores the vehicle to full health when an event occurs. |
Events
An event tells another device when to perform a function.
- For any event option, click the option, then Select Device to access and select from the Device dropdown menu.
- Once you've selected a device, click Select Function to bind this event to a function for that device.
- If more than one function is triggered by the event, click the Add button to add a line and repeat these steps.
Option | Description |
---|---|
On Player Enters Vehicle Send Event To | Sends an event to a linked device when the player mounts the vehicle. |
On Player Exits Vehicle Send Event To | Sends an event to a linked device when the player exits the vehicle. |
On Vehicle Spawn Send Event To | Sends an event to a linked device when the vehicle spawns. |
On Vehicle is Destroyed Send Event To | Sends an event to a linked device when the vehicle is destroyed. |