With the D-Launcher, you can launch players in specific directions at angles you set. Place them as aids to traversal in multi-level islands, or place them as hazards to obstruct players' progress.
Each type of launcher has a device option you can use to apply a low-gravity effect to whatever is launched. If this setting is active, movement is slower during launch so players can continue combat while moving.
The D-Launcher comes in three forms: Standard, Primal, and Invasion. This page describes the device options for all three forms. If a specific form isn't mentioned in an option description, it means the option values and defaults are the same for all three forms.
Looking for more inspiration? See D-Launcher Device Design Examples to kick off your imagination!
Finding and Placing the Device
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From Create mode, press the Tab key to open the CREATIVE inventory screen.
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Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.
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Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
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Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.
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Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.
Device Options
This device has some basic functionality, like setting the launch speed and angle. Additionally, there are some advanced options, like choosing which things can be launched by the device and whether visual and sound effects play during a launch.
You can configure this device with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
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Enabled at Game Start | Enabled, Disabled | Determines whether the device is enabled when the game starts. |
Launch Speed | 50 Meters/Second, Pick a speed | Determines the speed the device applies when launching. |
Launch Angle |
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Determines the angle of launch. If you choose 0 degrees, the player is launched along the ground. If you choose 90 degrees, the player is launched straight up. |
Low Gravity |
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Determines whether low gravity is applied on launch. |
All Options (Additional)
Option | Value | Description |
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Visible During Game | Yes, No | Determines if the launcher is visible or invisible during the game. All forms default to being visible during the game. |
Activating Team | Any, Pick a team | Determines which team can activate the device. If you select a specific team, ability to activate can be reversed using the Invert Team Selection option. |
Invert Team Selection | No, Yes | If you select Yes, the team selected in the Activating Team option is the only team that cannot activate the launcher. |
Activating Class | No Class, Any, Pick a class | Determines which class can activate the device. If you select a specific class, the ability to activate the device can be reversed using the Invert Class Selection option. If you select No Class, only players without a class assigned can activate the device. If you select Any, all players with an assigned class can activate the device. |
Invert Class Selection | No, Yes | If you select Yes, the class selected in the Activating Class option is the only class that cannot activate the launcher. |
Allow Players | Yes, No | Determines whether players can activate the launcher device while on foot. This can be restricted for players in teams or classes selected in Activating Team or Activating Class. |
Allow Creatures | Yes, No | Determines whether creatures can activate the launcher device. |
Allow Wildlife | Yes, No | Determines whether wildlife can activate the device. While ridden, wildlife can be restricted by riders in teams or classes selected in Activating Team or Activating Class. |
Allow Guards | Yes, No | Determines whether guards can activate the launcher device. Hired guards can be restricted if they are in teams or classes selected in Activating Team or Activating Class. |
Allow Vehicles | Yes, No | Determines whether vehicles can activate the launcher device. When driven, vehicles can be restricted by drivers in teams or classes selected in Activating Team or Activating Class. |
Allow Physics Objects | Yes, No | Determines whether the device will launch non-vehicle, non-projectile objects. Objects are not affected by the Activating Team or Activating Class options. |
Launch FX | On, Off | Determines whether the device plays VFX on anything launched by the device. This also affects controller rumble. |
Device FX | On, Off | Determines whether the launcher plays visual and sound effects. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
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Enable | No Channel, Pick a channel or enter a channel number | The device is enabled when it receives a signal on the selected channel. |
Disable | No Channel, Pick a channel or enter a channel number | The device is disabled when it receives a signal on the selected channel. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
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On Player Launched | No Channel, Pick a channel or enter a channel number | The device transmits a signal on the selected channel when a player is launched. |
On Non-Player Launched | No Channel, Pick a channel or enter a channel number | The device transmits a signal on the selected channel when a non-player is launched. |