The Channel device is a simple relay, with only one event and one function. It works much like a Trigger device, but it is easier to connect multiple devices using one Channel device.
When you have complex connections between many devices on your island, using a Channel device instead of multiple Triggers could simplify your setup.
Here are some ways you can use the Channel device:
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Streamline connections between one group of many devices and another group of many devices.
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Swap different devices connected to the Channel device to test different game mechanics for your island, or test multiple player actions.
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Replicate the previous channel system instead of using direct event binding.
To find the Channel device, go to the Creative inventory and select the Devices tab. From there, you can search or browse for the device. For more information on finding devices see Finding and Placing Devices.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.
Device Options
You can configure this device with the following options.
Default values are bold.
Option | Value | Description |
---|---|---|
Show Debug Message | Off, On | Shows a debug message for non-published islands when the device is channeling an event. The debug message will display in the message feed. |
Broadcast Global Event Name | Enter text up to 150 characters | An event name entered here is broadcast globally to all other channel devices. Any devices listening for and receiving this event name will be activated. Text entered is not case sensitive. |
Listen for Global Event Name | Enter text up to 150 characters | The event name entered here will be listened for by this device. When received, the device will send it's event. Text entered is not case sensitive. |
Direct Event Binding
Following are the direct event binding options for this device.
Functions
A function listens for an event on a device then performs an action.
- For any function, click the option, then Select Device to access and select from the Device dropdown menu.
- Once you've selected a device, click Select Event to bind the device to an event that will trigger the function for the device.
- If more than one device or event triggers a function, press the Add button to add a line and repeat these steps.
Option | Description |
---|---|
Transmit When Receiving From | When the selected event occurs, this will activate Broadcast Global Event. |
Events
Direct event binding uses events as transmitters. An event tells another device to perform a function.
- For any event option, click the option, then Select Device to access and select from the Device dropdown menu.
- Once you've selected a device, click Select Function to bind the timer to a function for that device.
- If more than one function is triggered by the event, press the Add button and repeat.
Option | Description |
---|---|
On Received Transmit | Broadcasts an event when the Broadcast Global Event function is received. |