Bomb Flowers give you a new way to provide bomb resources to players so you have a broader selection of items to place on your island.
There are lots of ways this can enhance your island experience:
- Provide a more dynamic and interactive environment for players.
- Give players more ways to interact with your game mechanics.
- Give players additional tools to play strategically.
- Establish that there are multiple ways to locate and use resources.
For help on how to find the Bomb Flower device, see Using Devices.
If you're using multiple copies of a device on an island, it can be useful to rename them. Choosing names that relate to a device's purpose makes it easier to remember what each one does, and easier to find a specific device when using the Event Browser.
Contextual Filtering
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate.
However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs we use italic for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option's value, there will be a note about that in the Description field for that option.
Device Options
This device has some basic functionality, like whether the pod launches when hit. Additionally, there are some advanced options, like whether the pod regrows automatically and whether it can regrow infinitely.
You can configure this device with the following options.
Default values are bold. Values that trigger contextual filtering are italic.
Option | Value | Description |
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Launch on Hit | On, Off | Determines if hitting the plant launches a projectile explodes on impact. If this is set to Off the plant will explode immediately upon being hit. |
Enabled During Phase | Always, None, Pre-Game Only, Gameplay Only, Create Only | Enable the device during a specific phase. The Pre-Game phase includes all phases before the Game starts. If the device is enabled when you are editing your island in Create mode, launching or exploding the plant will not cause damage. |
Grow Automatically | True, Initial Only, Regrowth Only, False | Determines if the plant regrows automatically, or if it only grows when the device receives a signal. This doesn't apply while you are editing the island. Values are:
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Initial Delay | None, Pick or enter a number | Determines the time delay before the plant grows for the first time. The timer resets if the device is disabled. |
Regrowth Delay | None, 15 Seconds, Pick or enter a number | When the plant launches a projectile or is destroyed, this determines the time delay before the plant regrows. The timer resets if the device is disabled. |
Infinite Regrowths | On, Off | Determines if the plant can regrow indefinitely after launching a projectile or being destroyed. If you set this to Off, another option displays below this one. |
Maximum Regrowths | 10, Pick or enter a number up to 100 | This option only displays if you have set the Infinite Regrowths option to Off. Determines the number of times a plant can regrow after launching a projectile or being destroyed. This applies across the device's lifetime, and is not affected by whether the device is enabled or disabled. |
Can Grow in Storm | On, Off | Determines if the plant regrows while it is in a storm. |
Hide when Disabled | True, False, Show Leaves | Determines if the device is visible when disabled.
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Direct Event Binding
Following are the direct event binding options for this device.
Functions
A function listens for an event on a device then performs an action.
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For any function, click the option, then Select Device to access and select from the Device dropdown menu.
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Once you've selected a device, click Select Event to bind the device to an event that will trigger the function.
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If more than one device or event triggers a function, click the Add button to add a line and repeat these steps.
Option | Description |
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Enable When Receiving From | This function enables the device when an event occurs. If more than one device or event can enable this device, click Add to add a new line. |
Disable When Receiving From | This function disables the device when an event occurs. If more than one device or event can disable this device, click Add to add a new line. |
Grow When Receiving From | This function causes the plant to grow when an event occurs. If more than one device or event can make the plant grow, click Add to add a new line. |
Explode When Receiving From | This function causes the plant to explode when an event occurs. If more than one device or event can make the plant explode, click Add to add a new line. |
Events
An event tells another device when to perform a function.
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For any event, click the option, then Select Device to access and select from the Device dropdown menu.
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Once you've selected a device, click Select Function to bind this event to a function for that device.
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If more than one function is triggered by the event, click the Add button to add a line and repeat these steps.
Option | Description |
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On Grow Send Event To | When the plant grows, the device sends an event to the selected device, which triggers the selected function. |
On Explode Send Event To | When the plant explodes, the device sends an event to the selected device, which triggers the selected function. |
On Launch Send Event To | When the plant launches a projectile, the device sends an event to the selected device, which triggers the selected function. |