A Boat Spawner is a device you can use to spawn a motorboat onto an island. You can use Boat Spawner devices in combination with the Racing Checkpoint Device to design a racing game on the water.
You can place a player directly inside the boat using a function.
You can only place a Boat Spawner device on water. You won't be able to place it on dry land, and you can't place it in a Water volume either.
For help on how to find the Boat Spawner device, see Using Devices.
If you're using multiple copies of a device on an island, it can be useful to rename them. Choosing names that relate to a device's purpose makes it easier to remember what each one does, and easier to find a specific device when using the Event Browser.
Contextual Filtering
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate.
However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, any values that trigger contextual filtering are in italic. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option's value, there will be a note about that in the Description field for that option.
Device Options
Default values are bold. Values that trigger contextual filtering are italic.
You can configure this device with the following options.
| Option | Value | Description |
|---|---|---|
Enabled During Phase | None, Alwways, Pre-Game Only, Gameplay Only, Create Only | Determines the game phases during which the device is enabled. Pre-Game includes all phases prior to the start of the game. Create Only enables the device only when you are editing your island in Create mode. |
Enable Respawn | On, Off | Determines if the vehicle will respawn after being destroyed. If set to Off, the Respawn Time option becomes hidden. |
Respawn Time | Instant, Pick or enter an amount | Determines how long it takes for a vehicle to respawn after it is destroyed. |
Respawn Vehicle when Enabled | Yes, No, Only if Needed | If this is set to Yes, a vehicle will spawn when the device is enabled. Choosing Only If Needed will not reset an existing vehicle. |
Destroy Vehicle when Disabled | On, Off | Destroys a spawned vehicle when the spawner is disabled. |
Activating Team | Any, Pick a team | Sets the team the device belongs to. |
Allowed Class | No Class, All, Any, Pick a class | Determines what class can use this vehicle. Values for this option are:
|
Vehicle Indestructible | Off, On | Determines how much damage the vehicle can take before it is destroyed. |
Visible During Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
Supports Wraps | On, Off | Determines whether the vehicle supports wraps. |
Vehicle Health | 800, Pick a value | Determines how much damage the vehicle can take before it is destroyed. |
Vehicle Weapon Enabled | Enabled, Disabled | Determines whether the spawned boat has weapons enabled. |
Fuel Consumption | Off, On | Determines if the spawned vehicle uses fuel. If set to On, the Fuel Use Multiplier option will also display. |
Random Starting Fuel | On, Off | If On, the vehicle will spawn with a percentage of fuel between 25\% and 80\%. |
Fuel Use Multiplier | 1.0, Pick a number | Only displayed when Fuel Consumption is set to On. Controls how quickly the vehicle will use fuel while driving. The lower the number, the slower the consumption. The higher the number, the faster the consumption. |
Direct Event Binding
Following are the direct event binding options for this device.
Functions
A function listens for an event on a device then performs an action.
For any function, click the option, then Select Device to access and select from the Device dropdown menu.
Once you've selected a device, click Select Event to bind the device to an event that will trigger the function.
If more than one device or event triggers a function, click the Add button to add a line and repeat these steps.
| Option | Description |
|---|---|
Enable When Receiving From | Enables the vehicle spawner when an event occurs, allowing it to spawn vehicles. |
Disable When Receiving From | Disables the vehicle spawner when an event occurs, allowing it to spawn vehicles. |
Respawn Vehicle When Receiving From | When an event occurs, spawns a new vehicle (and destroys the existing vehicle if it still exists.) |
Destroy Vehicle When Receiving From | When an event occurs, if the vehicle that this spawner created still exists, destroy it. |
Assigns Driver When Receiving From | Seats the instigating player as the spawned vehicle's driver when an event occurs. |
Apply Off Road Tires When Receiving From | Does not impact the behavior of this vehicle since boats don't have tires. |
Remove Tire Modifications When Receiving From | Does not impact the behavior of this vehicle. |
Pop All Tires When Receiving From | Does not impact the behavior of this vehicle. |
Repair Vehicle When Receiving From | Restores a respawned vehicle with full health. |
Events
An event tells another device when to perform a function.
For any event, click the option, then Select Device to access and select from the Device dropdown menu.
Once you've selected a device, click Select Function to bind this event to a function for that device.
If more than one function is triggered by the event, click the Add button to add a line and repeat these steps.
| Option | Description |
|---|---|
On Player Enters the Vehicle Send Event To | When a player enters the spawned vehicle, this sends an event to the selected device, which triggers the selected function. |
On Player Exits the Vehicle Send Event To | When a player exits the spawned vehicle, this sends an event to the selected device, which triggers the selected function. |
On Vehicle Spawns Send Event To | When a vehicle spawns or respawns, this sends an event to the selected device, which triggers the selected function. |
On Vehicle Is Destroyed Send Event To | When a spawned vehicle is destroyed, this sends an event to the selected device, which triggers the selected function. |