The RR Vehicle Spawner is a device that spawns a vehicle with Rocket Racing (RR) features – drive it full throttle down a track, or freestyle across dunes, up hills, and through the air with a boost!
This vehicle has more mobility than most vehicles in Fortnite Creative, and can be customized more than other Fortnite Creative vehicles.
The RR vehicle has sticky wheels that a player can use to drive up vertical surfaces and even upside down on ceilings and ceiling-like surfaces. It does not use fuel or carry passengers.
The RR Vehicle Spawner device is a great starting point if you want to create your own racing game. It offers the same mechanics as Rocket Racing, and dozens of options that you can adjust for specific gameplay needs.
Tune back the Rocket Racing mechanics to create a more grounded driving experience, or crank it up to 11 and create a more platformer-centric racing game with greater aerial control than even Rocket Racing!
RR Vehicle Controls
Driving an RR vehicle uses the following controls. Understanding these actions will help you work out how to configure the vehicle for your specific gameplay.
- Throttle Moves the vehicle forward.
- Brake Moves the vehicle in reverse.
- Steer Left Turns to the left.
- Steer Right Turns to the right.
- Jump Makes the vehicle jump into the air. Press the left mouse button.
- Thruster Like a jump but extended. Press and hold the left mouse button to activate the thruster.
- Turbo This is the applied boost. Press the mouse wheel to engage.
- Rocket Drift When a driver steers sharply into a turn, this can push the rear tires outside of the curve. When the back wheels slide while the driver maintains control of the front wheels, this is called drifting. Press the Shift key to drift.
- Air Dodge While airborne, use an air dodge to attach to walls or ceilings by turning the vehicle while pressing the right mouse button.
- Reverse Camera This reverses the camera for a rear view. When released, the camera returns to a front view. Press Q to reverse the camera, then release to return to the forward camera view.
Vehicle Skin Options
Players have full control over their own car cosmetics through their lockers. Any cosmetics a player is awarded or purchases for Rocket Racing is available in the player's locker. The RR vehicle will spawn with the selected car cosmetics when a player drives the vehicle.
The selected skin has no effect on the vehicle's performance.
For help on how to find the RR Vehicle Spawner device, see Using Devices.
If you're using multiple copies of a device on an island, it can be useful to rename them. Choosing names that relate to a device's purpose makes it easier to remember what each one does, and easier to find a specific device when using the Event Browser.
Contextual Filtering
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate.
However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs we use italic for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option’s value, there will be a note about that in the Description field for that option.
Device Options
You can configure this device with the following options.
Default values are bold. Values that trigger contextual filtering are italic.
Option | Value | Description |
---|---|---|
Enabled During Phase | None, Always, Pre-Game Only, Gameplay Only, Create Only | Determines the game phases during which the device will be enabled. Pre-game includes all phases prior to the game starting, including waiting for other players in the lobby and the countdown to start of game. |
Enable Respawn | On, Off | Determines whether the vehicle will respawn after it is destroyed. |
Respawn Time | Instant (0.0), Pick a time between .25 and 300 seconds | If Respawn is enabled, this setting determines the interval between destruction and respawning. |
Respawn Vehicle when Enabled | Yes, No, Only if Needed | If this is set to Yes, a vehicle will spawn when the device is enabled. Choosing Only If Needed will not reset an existing vehicle. |
Destroy Vehicle when Disabled | On, Off | Destroys a spawned vehicle when the spawner is disabled. |
Activating Team | Any, Pick a number | Set the team this vehicle belongs to. |
Allowed Class | No Class, All, Any, Pick a number between 1 and 16 | The All setting includes players with no class. Any is for any players that have an assigned class. No Class is only for players without an assigned class. Picking a number limits the class to that assigned class. Determines what class can use this vehicle. Values for this option are:
|
Visible During Game | On, Off | Determines whether the device is visible during the game. If set to Off, the vehicle cannot be collided with. |
Vehicle Indestructible | Off, On | If set to On, the vehicle will not take on damage and the Vehicle Health option below will be hidden. |
Vehicle Can Be Destroyed from Collision | On, Off | If set to On, the vehicle can be destroyed when colliding with objects in the environment. When set to Off, the Vehicle Collision Destroy Speed is hidden. |
Vehicle Collision Destroy Speed | 1.0X, Pick a number | Sets the speed required to destroy the vehicle if it collides with a wall or other object. Numbers higher than 1.0 require more speed to inflict damage, while numbers less than 1.0 require less . |
Wall Ricochet Enabled | On, Off | Controls whether the vehicle will ricochet (bounce) off objects it collides with. |
Vehicle Health | 2500, Indestructible, Pick a number | Determines how much damage the vehicle can take before it is destroyed. This option only displays when Vehicle Indestructible is set to Off. |
Destroy When Stuck Underwater | On, Off | Determines whether the vehicle will self-destruct when stuck underwater. |
Water Destruction Timer | Never, Instant, 5 seconds, Pick a time | When the vehicle is too deep in water to drive, destroy it after this delay. |
**Air Dodge Reset on Landing | On, Off | Determines whether the Air Dodge Count resets each time the vehicle's wheels touch a surface. |
Air Dodge Count | 1, Pick a number | Sets how many times a player can air-dodge while airborne. |
Air Dodge Use Delay | 0.0 Seconds, Pick a time | How long a player has to wait between air dodges. |
Base Top Speed | 1.0X, Pick a multiplier | Uses a multiplier to determine the vehicle's top speed without turbo or boost. Values greater than 1.0 increase the top speed, and less than 1.0 decrease it. |
Base Acceleration | 1.0X, Pick a multiplier | Controls how quickly the vehicle picks up speed when the throttle is held down. |
Base Deceleration | 1.0X, Pick a multiplier | Controls how quickly the vehicle slows down when the throttle is released. |
Base Breaking Power | 1.0X, Pick a multiplier | How quickly the vehicle slows down when the brake is used. |
Base Maximum Aerial Speed | 1.0X, Pick a multiplier | This option sets the maximum base speed when traveling through the air. If the vehicle exceeds this speed, the vehicle will start to lose speed. |
Drift Boost Speed | 1.0X, Pick a multiplier | How much speed you gain on exiting a driftboost. |
Drift Boost Duration | 1.0X, Pick a multiplier | How long the boost bonus speed lasts after a successful drift. |
Drift Boost Meter Gain Rate | 1.0X, Pick a multiplier | Sets how quickly the Drift Boost Meter Fills while drifting. |
Drift Top Speed | 1.0X, Pick a multiplier | The maximum speed a vehicle can reach while in a drift. Any faster than this, and the vehicle will start to lose speed. |
Drift Deceleration Rate | 1.0X, Pick a multiplier | if the vehicle goes faster than the Drift Top Speed, this option controls how rapidly your vehicle loses speed during the drift. |
Drift Acceleration Rate | 1.0X, Pick a multiplier | If the vehicle is going below the Drift Top Speed, this sets how rapidly the vehicle will accelerate toward the top speed during the drift. |
Jump Force | 1.0X, Pick a multiplier | How much force is applied when using jump. |
Oversteer Enabled | On, Off | Determines whether the vehicle can be oversteered in a turn. |
Oversteer Threshold | *1.0X**, Pick a multiplier | Determines when the vehicle will start to drift from oversteer when continually steering in one direction. A lower value results in more slip. |
Thrust Meter Starting Amount | *100/%**, Pick a percentage | The percentage of Thrust Meter a vehicle starts with. |
Thrust Meter Consumption Rate | *1.0X**, Pick a multiplier | How fast thrust is consumed with the Thrust button is held down. |
MISSING OPTION NAME | On, Off | Determines whether the Thrust Meter resets each time the vehicle's wheels touch a surface. |
Thrust Meter Replenishes Over Time | Off, On | Determines whether the Thrust Meter will regenerate over time. If set to On, two more options show. |
Thrust Meter Replenish Delay | 0.5 Seconds , Pick a time | How long it takes for the Thrust Meter to begin replenishing after the player releases the Thrust button. This option only shows if Thrust Meter Replenishes Over Time is set to On. |
Thrust Meter Replenish Rate | 1.0X, Pick a multiplier | The rate at which a thruster replenishes when not in use. This option only shows if Thrust Meter Replenishes Over Time is set to On. |
Thruster Force | *1.0X**, Pick a multiplier | The amount of force applied when a thruster is active. |
Thruster Max Upward Speed | 1.0X, Pick a multiplier | The maximum upward speed a thruster can achieve. |
Turbo Starting Amount | *0.5 Charges**, Pick a number | How many tanks of Turbo a player starts with |
Turbo Passive Gain Rate | *1.0X**, Pick a multiplier | How quickly Turbo tanks fill up passively (when not drifting). |
Turbo Drift Gain Rate | *1.0X**, Pick a multiplier | How quickly the turbo tanks fill up when a player is drifting. |
Turbo Speed | *1.0X**, Pick a multiplier | How much speed is added to a vehicle when a player uses Turbo. |
Turbo Base Duration | *2.0 Seconds**, Pick a time | How long a Turbo Speed lasts. |
Turbo Bonus Zone Speed Duration | *0.25 Seconds**, Pick a time | The time added to the Turbo Base Duration if a player successfully activates a turbo bonus. |
Direct Event Binding
Following are the direct event binding options for this device.
Functions
A function listens for an event on a device then performs an action.
- For any function option, click the option, then Select Device to access and select from the Device dropdown menu.
- Once you've selected a device, click Select Event to bind the timer to an event that will trigger the function for the device.
- If more than one device should be affected by a function, press the Add button and repeat.
Option | Description |
---|---|
Enable When Receiving From | Enables the vehicle spawner when an event occurs, allowing it to spawn vehicles. |
Disable When Receiving From | Stops the spawner from spawning when an event occurs. |
Respawn Vehicle When Receiving From | When an event occurs, the vehicle will respawn. This also destroys the existing vehicle if there is one. |
Destroy Vehicle When Receiving From | If the vehicle this spawner spawned still exists, it will be destroyed when an event occurs. |
Assigns Driver When Receiving From | This assigns the instigating player as the driver for this vehicle when an event occurs. |
Apply Off Road Tires When Receiving From | If the vehicle is set up for off road tires, they will be applied when an event occurs. |
Remove Tire Modification When Receiving From | When an event occurs, this will revert the vehicle to road tires. |
Pop All Tires When Receiving From | If a vehicle still has tires, this will pop all of them when an event occurs. |
Repair All Tires When Receiving From | If the vehicle has damaged tires, they will be repaired when an event occurs. |
Repair Vehicle When Receiving From | Restore full health for the vehicle when an event occurs. |
Events
An event tells another device when to perform a function.
- For any event option, click the option, then Select Device to access and select from the Device dropdown menu.
- Once you've selected a device, click Select Function to bind the timer to a function for that device.
- If more than one device is affected by the function, press the Add button and repeat.
Option | Description |
---|---|
On Player Enters Vehicle Send Event To | When a player enters the spawned vehicle, this sends an event to the selected device, which triggers the selected function. |
On Player Exits Vehicle Send Event To | When a player exits the spawned vehicle, this sends an event to the selected device, which triggers the selected function. |
On Vehicle Spawns Send Event To | When a vehicle is spawned or respawned, this sends an event to the selected device, which triggers the selected function. |
On Vehicle Is Destroyed Send Event To | When a vehicle is destroyed, this sends an event to the selected device, which triggers the selected function. |