This data structure is part of the Sessions Interface.
|EOS_EResult ResultCode||The EOS_EResult code for the operation. EOS_Success indicates that the operation succeeded; other codes indicate errors.|
|void* ClientData||Context that was passed into EOS_Sessions_RegisterPlayers|
|EOS_ProductUserId* RegisteredPlayers||The players that were successfully registered|
|uint32_t RegisteredPlayersCount||The number of players successfully registered|
|EOS_ProductUserId* SanctionedPlayers||The players that failed to register because they are sanctioned|
|uint32_t SanctionedPlayersCount||The number of players that failed to register because they are sanctioned|