This data structure is part of the Presence Interface.
Output parameters for the EOS_Presence_OnJoinGameAcceptedCallback Function.
|void* ClientData||Context that was passed into EOS_Presence_AddNotifyJoinGameAccepted|
|const char* JoinInfo||The Join Info custom game-data string to use to join the target user. Set to a null pointer to delete the value.|
|EOS_EpicAccountId LocalUserId||The Epic Account ID of the user who accepted the invitation|
|EOS_EpicAccountId TargetUserId||The Epic Account ID of the user who sent the invitation|
|EOS_UI_EventId UiEventId||If the value is not EOS_UI_EVENTID_INVALID then it must be passed back to the SDK using EOS_UI_AcknowledgeEventId. This should be done after attempting to join the game and either succeeding or failing to connect. This is necessary to allow the Social Overlay UI to manage the |