This function is part of the AntiCheatServer Interface.
Callback issued when a new message must be dispatched to a connected client. Messages contain opaque binary data of up to 256 bytes and must be transmitted to the correct client using the game's own networking layer, then delivered to the client anti-cheat instance using the EOS_AntiCheatClient_ReceiveMessageFromServer function. This callback is always issued from within EOS_Platform_Tick on its calling thread.
|Parameter Type And Name||Usage Information|
|const EOS_AntiCheatCommon_OnMessageToClientCallbackInfo* Data|