This data structure is part of the Sessions Interface.
Input parameters for the EOS_Sessions_JoinSession function.
Properties
EOS_Sessions_JoinSessionOptions
Property
|
Value
|
int32_t ApiVersion
|
API Version: Set this to EOS_SESSIONS_JOINSESSION_API_LATEST.
|
const char* SessionName
|
Name of the session to create after joining session
|
EOS_HSessionDetails SessionHandle
|
Session handle to join
|
EOS_ProductUserId LocalUserId
|
The Product User ID of the local user who is joining the session
|
EOS_Bool bPresenceEnabled
|
If true, this session will be associated with presence. Only one session at a time can have this flag true.
This affects the ability of the Social Overlay to show game related actions to take in the user's social graph.
using the bPresenceEnabled flags within the Sessions interface
using the bPresenceEnabled flags within the Lobby interface
using EOS_PresenceModification_SetJoinInfo
|
This data structure is part of the Sessions Interface.
Input parameters for the {SessionsInterface.JoinSession} function.
Properties
Sessions.JoinSessionOptions
Property
|
Value
|
int ApiVersion
|
API Version: Set this to EOS_SESSIONS_JOINSESSION_API_LATEST.
|
string SessionName
|
Name of the session to create after joining session
|
SessionDetails SessionHandle
|
Session handle to join
|
ProductUserId LocalUserId
|
The Product User ID of the local user who is joining the session
|
bool PresenceEnabled
|
If true, this session will be associated with presence. Only one session at a time can have this flag true.
This affects the ability of the Social Overlay to show game related actions to take in the user's social graph.
using the bPresenceEnabled flags within the Sessions interface
using the bPresenceEnabled flags within the Lobby interface
using EOS_PresenceModification_SetJoinInfo
|
Was this document useful?
Thank you for the response!
You’ve marked this document as useful:
yes
You’ve marked this document as not useful:
no