This data structure is part of the Sessions Interface.
Input parameters for the EOS_Sessions_CreateSessionModification function.
Properties
EOS_Sessions_CreateSessionModificationOptions
Property
|
Value
|
int32_t ApiVersion
|
API Version: Set this to EOS_SESSIONS_CREATESESSIONMODIFICATION_API_LATEST.
|
const char* SessionName
|
Name of the session to create
|
const char* BucketId
|
Bucket ID associated with the session
|
uint32_t MaxPlayers
|
Maximum number of players allowed in the session
|
EOS_ProductUserId LocalUserId
|
The Product User ID of the local user associated with the session
|
EOS_Bool bPresenceEnabled
|
If true, this session will be associated with presence. Only one session at a time can have this flag true.
This affects the ability of the Social Overlay to show game related actions to take in the user's social graph.
using the bPresenceEnabled flags within the Sessions interface
using the bPresenceEnabled flags within the Lobby interface
using EOS_PresenceModification_SetJoinInfo
|
const char* SessionId
|
Optional session id - set to a globally unique value to override the backend assignment
If not specified the backend service will assign one to the session. Do not mix and match.
This value can be of size [EOS_SESSIONMODIFICATION_MIN_SESSIONIDOVERRIDE_LENGTH, EOS_SESSIONMODIFICATION_MAX_SESSIONIDOVERRIDE_LENGTH]
|
This data structure is part of the Sessions Interface.
Input parameters for the {SessionsInterface.CreateSessionModification} function.
Properties
Sessions.CreateSessionModificationOptions
Property
|
Value
|
int ApiVersion
|
API Version: Set this to EOS_SESSIONS_CREATESESSIONMODIFICATION_API_LATEST.
|
string SessionName
|
Name of the session to create
|
string BucketId
|
Bucket ID associated with the session
|
uint MaxPlayers
|
Maximum number of players allowed in the session
|
ProductUserId LocalUserId
|
The Product User ID of the local user associated with the session
|
bool PresenceEnabled
|
If true, this session will be associated with presence. Only one session at a time can have this flag true.
This affects the ability of the Social Overlay to show game related actions to take in the user's social graph.
using the bPresenceEnabled flags within the Sessions interface
using the bPresenceEnabled flags within the Lobby interface
using EOS_PresenceModification_SetJoinInfo
|
string SessionId
|
Optional session id - set to a globally unique value to override the backend assignment
If not specified the backend service will assign one to the session. Do not mix and match.
This value can be of size [EOS_SESSIONMODIFICATION_MIN_SESSIONIDOVERRIDE_LENGTH, EOS_SESSIONMODIFICATION_MAX_SESSIONIDOVERRIDE_LENGTH]
|
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