This function is part of the Friends Interface.
Starts an asynchronous task that rejects a friend invitation from another user. The completion delegate is executed after the backend response has been received.
Parameters
EOS_Friends_RejectInvite
Parameter Type And Name
|
Usage Information
|
EOS_HFriends Handle
|
|
const EOS_Friends_RejectInviteOptions* Options
|
structure containing the logged in account and the inviting account
|
void* ClientData
|
arbitrary data that is passed back to you in the CompletionDelegate
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const EOS_Friends_OnRejectInviteCallback CompletionDelegate
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a callback that is fired when the async operation completes, either successfully or in error
|
This function is asynchronous; the EOS SDK guarantees that your callback (the CompletionDelegate
parameter) will run when the operation completes, regardless of whether it succeeds or fails. Use the void*
parameter to pass any contextual information the callback may need in order to react properly. Relevant information can be copied from the EOS SDK's cache while the callback function is running. You do not need to remove the callback function.
Because this function is asynchronous, it employs a callback of type EOS_Friends_OnRejectInviteCallback to report the results of its operation.
Function prototype definition for callbacks passed to EOS_Friends_RejectInvite
Callback Parameters
EOS_Friends_OnRejectInviteCallback
This function is part of the Friends Interface.
Starts an asynchronous task that rejects a friend invitation from another user. The completion delegate is executed after the backend response has been received.
Parameters
Friends.FriendsInterface.RejectInvite
Parameter Type And Name
|
Usage Information
|
RejectInviteOptions options
|
structure containing the logged in account and the inviting account
|
object clientData
|
arbitrary data that is passed back to you in the CompletionDelegate
|
OnRejectInviteCallback completionDelegate
|
a callback that is fired when the async operation completes, either successfully or in error
|
This function is asynchronous; the EOS SDK guarantees that your callback (the CompletionDelegate
parameter) will run when the operation completes, regardless of whether it succeeds or fails. Use the object
parameter to pass any contextual information the callback may need in order to react properly. Relevant information can be copied from the EOS SDK's cache while the callback function is running. You do not need to remove the callback function.
Because this function is asynchronous, it employs a callback of type Friends.OnRejectInviteCallback to report the results of its operation.
Function prototype definition for callbacks passed to {FriendsInterface.RejectInvite}
Callback Parameters
Friends.OnRejectInviteCallback
Parameter Type And Name
|
Usage Information
|
RejectInviteCallbackInfo data
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A EOS_Friends_RejectInviteCallbackInfo containing output information and the result.
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