EOS_AntiCheatServer_SetClientNetworkState

EOS API reference page for EOS_AntiCheatServer_SetClientNetworkState

実装方法を選んでください。

C

C#

This function is part of the [AntiCheatServer Interface](Interfaces/AntiCheatServer).

Remarks

Optional. Can be used to indicate that a client is legitimately known to be temporarily unable to communicate, for example as a result of loading a new level. The bIsNetworkActive flag must be set back to true when users enter normal gameplay, otherwise anti-cheat enforcement will not work correctly. This function may only be called between a successful call to EOS_AntiCheatServer_BeginSession and the matching EOS_AntiCheatServer_EndSession call.

Return Value

  • EOS_Success - If the network state was updated successfully

  • EOS_InvalidParameters - If input data was invalid

Parameters

EOS_AntiCheatServer_SetClientNetworkState

Parameter Type And Name

Usage Information

EOS_HAntiCheatServer Handle

const EOS_AntiCheatServer_SetClientNetworkStateOptions* Options

Structure containing input data.

Related API Members

This function is part of the [AntiCheatServer Interface](Interfaces/AntiCheatServer).

Remarks

Optional. Can be used to indicate that a client is legitimately known to be temporarily unable to communicate, for example as a result of loading a new level. The bIsNetworkActive flag must be set back to true when users enter normal gameplay, otherwise anti-cheat enforcement will not work correctly. This function may only be called between a successful call to EOS_AntiCheatServer_BeginSession and the matching EOS_AntiCheatServer_EndSession call.

Return Value

  • EOS_Success - If the network state was updated successfully

  • EOS_InvalidParameters - If input data was invalid

Parameters

AntiCheatServer.AntiCheatServerInterface.SetClientNetworkState

Parameter Type And Name

Usage Information

SetClientNetworkStateOptions options

Structure containing input data.

Related API Members

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