EOS_AntiCheatServer_LogPlayerRevive

EOS API reference page for EOS_AntiCheatServer_LogPlayerRevive

実装方法を選んでください。

C

C#

This function is part of the [AntiCheatServer Interface](Interfaces/AntiCheatServer).

Remarks

Optional Cerberus feature for gameplay data collection. Logs a player being revived after being downed (see EOS_AntiCheatServer_LogPlayerTakeDamage options). This function may only be called between a successful call to EOS_AntiCheatServer_BeginSession and the matching EOS_AntiCheatServer_EndSession call.

Return Value

  • EOS_Success - If the event was logged successfully

  • EOS_InvalidParameters - If input data was invalid

Parameters

EOS_AntiCheatServer_LogPlayerRevive

Parameter Type And Name

Usage Information

EOS_HAntiCheatServer Handle

const EOS_AntiCheatCommon_LogPlayerReviveOptions* Options

Structure containing input data.

This function is part of the [AntiCheatServer Interface](Interfaces/AntiCheatServer).

Remarks

Optional Cerberus feature for gameplay data collection. Logs a player being revived after being downed (see EOS_AntiCheatServer_LogPlayerTakeDamage options). This function may only be called between a successful call to EOS_AntiCheatServer_BeginSession and the matching EOS_AntiCheatServer_EndSession call.

Return Value

  • EOS_Success - If the event was logged successfully

  • EOS_InvalidParameters - If input data was invalid

Parameters

AntiCheatServer.AntiCheatServerInterface.LogPlayerRevive

Parameter Type And Name

Usage Information

AntiCheatCommon.LogPlayerReviveOptions options

Structure containing input data.

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