EOS_AntiCheatServer_AddNotifyMessageToClient

EOS API reference page for EOS_AntiCheatServer_AddNotifyMessageToClient

実装方法を選んでください。

C

C#

This function is part of the [AntiCheatServer Interface](Interfaces/AntiCheatServer).

Remarks

Add a callback issued when a new message must be dispatched to a connected client. The bound function will only be called between a successful call to EOS_AntiCheatServer_BeginSession and the matching EOS_AntiCheatServer_EndSession call.

Return Value

A valid notification ID if successfully bound, or EOS_INVALID_NOTIFICATIONID otherwise

Parameters

EOS_AntiCheatServer_AddNotifyMessageToClient

Parameter Type And Name

Usage Information

EOS_HAntiCheatServer Handle

const EOS_AntiCheatServer_AddNotifyMessageToClientOptions* Options

Structure containing input data

void* ClientData

This value is returned to the caller when NotificationFn is invoked

EOS_AntiCheatServer_OnMessageToClientCallback NotificationFn

The callback to be fired

This function enables your callback (the NotificationFn parameter) to respond to events that happen on the back-end service. Remember to remove your callback function when it is no longer needed.

Callback Function Information

Because this function is asynchronous, it employs a callback of type EOS_AntiCheatServer_OnMessageToClientCallback to report the results of its operation.

Callback Remarks

Callback issued when a new message must be dispatched to a connected client. Messages contain opaque binary data of up to 256 bytes and must be transmitted to the correct client using the game's own networking layer, then delivered to the client anti-cheat instance using the EOS_AntiCheatClient_ReceiveMessageFromServer function. This callback is always issued from within EOS_Platform_Tick on its calling thread.

Callback Parameters

EOS_AntiCheatServer_OnMessageToClientCallback

Parameter Type And Name

Usage Information

const EOS_AntiCheatCommon_OnMessageToClientCallbackInfo* Data

Related API Members

This function is part of the [AntiCheatServer Interface](Interfaces/AntiCheatServer).

Remarks

Add a callback issued when a new message must be dispatched to a connected client. The bound function will only be called between a successful call to EOS_AntiCheatServer_BeginSession and the matching EOS_AntiCheatServer_EndSession call.

Return Value

A valid notification ID if successfully bound, or EOS_INVALID_NOTIFICATIONID otherwise

Parameters

AntiCheatServer.AntiCheatServerInterface.AddNotifyMessageToClient

Parameter Type And Name

Usage Information

AddNotifyMessageToClientOptions options

Structure containing input data

object clientData

This value is returned to the caller when NotificationFn is invoked

OnMessageToClientCallback notificationFn

The callback to be fired

This function enables your callback (the NotificationFn parameter) to respond to events that happen on the back-end service. Remember to remove your callback function when it is no longer needed.

Callback Function Information

Because this function is asynchronous, it employs a callback of type EOS_AntiCheatServer_OnMessageToClientCallback to report the results of its operation.

Callback Remarks

Callback issued when a new message must be dispatched to a connected client. Messages contain opaque binary data of up to 256 bytes and must be transmitted to the correct client using the game's own networking layer, then delivered to the client anti-cheat instance using the EOS_AntiCheatClient_ReceiveMessageFromServer function. This callback is always issued from within EOS_Platform_Tick on its calling thread.

Callback Parameters

AntiCheatServer.OnMessageToClientCallback

Parameter Type And Name

Usage Information

AntiCheatCommon.OnMessageToClientCallbackInfo data

Related API Members

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