This function is part of the AntiCheatClient Interface.
Begins a multiplayer game session. After this call returns successfully, the client is ready to exchange
anti-cheat messages with a game server or peer(s). When leaving one game session and connecting to a
different one, a new anti-cheat session must be created by calling EOS_AntiCheatClient_EndSession and EOS_AntiCheatClient_BeginSession again.
Mode: All
Return Value
EOS_Success - If the session was started successfully
EOS_InvalidParameters - If input data was invalid
EOS_AntiCheat_InvalidMode - If the current mode does not support this function
Parameters
EOS_AntiCheatClient_BeginSession
This function is part of the AntiCheatClient Interface.
Begins a multiplayer game session. After this call returns successfully, the client is ready to exchange
anti-cheat messages with a game server or peer(s). When leaving one game session and connecting to a
different one, a new anti-cheat session must be created by calling EOS_AntiCheatClient_EndSession and EOS_AntiCheatClient_BeginSession again.
Mode: All
Return Value
EOS_Success - If the session was started successfully
EOS_InvalidParameters - If input data was invalid
EOS_AntiCheat_InvalidMode - If the current mode does not support this function
Parameters
AntiCheatClient.AntiCheatClientInterface.BeginSession
Parameter Type And Name
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Usage Information
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BeginSessionOptions options
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Structure containing input data.
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