Types supported for custom gameplay behavior events.
These have a considerable impact on performance
Values
EOS_EAntiCheatCommonEventType
Enumerated Value
|
Meaning
|
EOS_ACCET_Invalid
|
Not used
|
EOS_ACCET_GameEvent
|
A general game event that is not specific to any individual player.
Low memory use which is constant with respect to the number of players.
|
EOS_ACCET_PlayerEvent
|
An event that is logically associated with a specific player. Events logged in
this category require a specific ClientHandle to which they will be attached.
Higher memory use which scales according to the number of players.
|
Types supported for custom gameplay behavior events.
These have a considerable impact on performance
Values
AntiCheatCommon.AntiCheatCommonEventType
Enumerated Value
|
Meaning
|
Invalid
|
Not used
|
GameEvent
|
A general game event that is not specific to any individual player.
Low memory use which is constant with respect to the number of players.
|
PlayerEvent
|
An event that is logically associated with a specific player. Events logged in
this category require a specific ClientHandle to which they will be attached.
Higher memory use which scales according to the number of players.
|
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