Choose your implementation method:
This data structure is part of the Presence Interface.
Data for the EOS_PresenceModification_SetJoinInfo function.
Properties
EOS_PresenceModification_SetJoinInfoOptions
Property
|
Value
|
int32_t ApiVersion
|
API Version: Set this to EOS_PRESENCEMODIFICATION_SETJOININFO_API_LATEST.
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const char* JoinInfo
|
The string which will be advertised as this player's join info.
An application is expected to freely define the meaning of this string to use for connecting to an active game session.
The string should not exceed EOS_PRESENCEMODIFICATION_JOININFO_MAX_LENGTH in length.
This affects the ability of the Social Overlay to show game related actions to take in the player's social graph.
using the bPresenceEnabled flags within the Sessions interface
using the bPresenceEnabled flags within the Lobby interface
using EOS_PresenceModification_SetJoinInfo
|
This data structure is part of the Presence Interface.
Data for the {PresenceModification.SetJoinInfo} function.
Properties
Presence.PresenceModificationSetJoinInfoOptions
Property
|
Value
|
int ApiVersion
|
API Version: Set this to EOS_PRESENCEMODIFICATION_SETJOININFO_API_LATEST.
|
string JoinInfo
|
The string which will be advertised as this player's join info.
An application is expected to freely define the meaning of this string to use for connecting to an active game session.
The string should not exceed EOS_PRESENCEMODIFICATION_JOININFO_MAX_LENGTH in length.
This affects the ability of the Social Overlay to show game related actions to take in the player's social graph.
using the bPresenceEnabled flags within the Sessions interface
using the bPresenceEnabled flags within the Lobby interface
using EOS_PresenceModification_SetJoinInfo
|
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