Choose your implementation method:
This data structure is part of the PlayerDataStorage Interface.
Data containing data for a chunk of a file being read
Properties
EOS_PlayerDataStorage_ReadFileDataCallbackInfo
Property
|
Value
|
void* ClientData
|
Client-specified data passed into the file request
|
EOS_ProductUserId LocalUserId
|
The Product User ID of the local user who initiated this request
|
const char* Filename
|
The file name being read
|
uint32_t TotalFileSizeBytes
|
The total file size of the file being read
|
EOS_Bool bIsLastChunk
|
Is this chunk the last chunk of data?
|
uint32_t DataChunkLengthBytes
|
The length of DataChunk in bytes that can be safely read
|
const void* DataChunk
|
Pointer to the start of data to be read
|
This data structure is part of the PlayerDataStorage Interface.
Data containing data for a chunk of a file being read
Properties
PlayerDataStorage.ReadFileDataCallbackInfo
Property
|
Value
|
object ClientData
|
Client-specified data passed into the file request
|
ProductUserId LocalUserId
|
The Product User ID of the local user who initiated this request
|
string Filename
|
The file name being read
|
uint TotalFileSizeBytes
|
The total file size of the file being read
|
bool IsLastChunk
|
Is this chunk the last chunk of data?
|
byte[] DataChunk
|
Pointer to the start of data to be read
|
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