Choose your implementation method:
Quaternion using left-handed coordinate system (as in Unreal Engine)
Properties
EOS_AntiCheatCommon_Quat
Property
|
Value
|
float w
|
W component - scalar part
|
float x
|
X component - forward direction
|
float y
|
Y component - right direction
|
float z
|
Z component - up direction
|
Quaternion using left-handed coordinate system (as in Unreal Engine)
Properties
AntiCheatCommon.Quat
Property
|
Value
|
float w
|
W component - scalar part
|
float x
|
X component - forward direction
|
float y
|
Y component - right direction
|
float z
|
Z component - up direction
|
Was this document useful?
Thank you for the response!
You’ve marked this document as useful:
yes
You’ve marked this document as not useful:
no