Choose your implementation method:
Properties
EOS_AntiCheatCommon_LogPlayerUseWeaponData
Property
|
Value
|
EOS_AntiCheatCommon_ClientHandle PlayerHandle
|
Locally unique value used in RegisterClient/RegisterPeer
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EOS_AntiCheatCommon_Vec3f* PlayerPosition
|
Attack origin world position as a 3D vector
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EOS_AntiCheatCommon_Quat* PlayerViewRotation
|
Attack direction as a quaternion
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EOS_Bool bIsPlayerViewZoomed
|
True if the player's view is zoomed (e.g. using a sniper rifle), otherwise false
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EOS_Bool bIsMeleeAttack
|
Set to true if the player is using a melee attack, otherwise false
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const char* WeaponName
|
Name of the weapon used. Will be truncated to EOS_ANTICHEATCOMMON_LOGPLAYERUSEWEAPON_WEAPONNAME_MAX_LENGTH bytes if longer.
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Properties
AntiCheatCommon.LogPlayerUseWeaponData
Property
|
Value
|
System.IntPtr PlayerHandle
|
Locally unique value used in RegisterClient/RegisterPeer
|
Vec3f PlayerPosition
|
Attack origin world position as a 3D vector
|
Quat PlayerViewRotation
|
Attack direction as a quaternion
|
bool IsPlayerViewZoomed
|
True if the player's view is zoomed (e.g. using a sniper rifle), otherwise false
|
bool IsMeleeAttack
|
Set to true if the player is using a melee attack, otherwise false
|
string WeaponName
|
Name of the weapon used. Will be truncated to EOS_ANTICHEATCOMMON_LOGPLAYERUSEWEAPON_WEAPONNAME_MAX_LENGTH bytes if longer.
|
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