Choose your implementation method:
This data structure is part of the AntiCheatServer Interface.
Properties
EOS_AntiCheatServer_RegisterClientOptions
Property
|
Value
|
int32_t ApiVersion
|
API Version: Set this to EOS_ANTICHEATSERVER_REGISTERCLIENT_API_LATEST.
|
EOS_AntiCheatCommon_ClientHandle ClientHandle
|
Locally unique value describing the remote user (e.g. a player object pointer)
|
EOS_EAntiCheatCommonClientType ClientType
|
Type of remote user being registered
|
EOS_EAntiCheatCommonClientPlatform ClientPlatform
|
Remote user's platform, if known
|
const char* AccountId
|
Identifier for the remote user. This is typically a string representation of an
account ID, but it can be any string which is both unique (two different users will never
have the same string) and consistent (if the same user connects to this game session
twice, the same string will be used) in the scope of a single protected game session.
|
const char* IpAddress
|
Optional IP address for the remote user. May be null if not available.
IPv4 format: "0.0.0.0"
IPv6 format: "0:0:0:0:0:0:0:0"
|
This data structure is part of the AntiCheatServer Interface.
Properties
AntiCheatServer.RegisterClientOptions
Property
|
Value
|
int ApiVersion
|
API Version: Set this to EOS_ANTICHEATSERVER_REGISTERCLIENT_API_LATEST.
|
System.IntPtr ClientHandle
|
Locally unique value describing the remote user (e.g. a player object pointer)
|
AntiCheatCommon.AntiCheatCommonClientType ClientType
|
Type of remote user being registered
|
AntiCheatCommon.AntiCheatCommonClientPlatform ClientPlatform
|
Remote user's platform, if known
|
string AccountId
|
Identifier for the remote user. This is typically a string representation of an
account ID, but it can be any string which is both unique (two different users will never
have the same string) and consistent (if the same user connects to this game session
twice, the same string will be used) in the scope of a single protected game session.
|
string IpAddress
|
Optional IP address for the remote user. May be null if not available.
IPv4 format: "0.0.0.0"
IPv6 format: "0:0:0:0:0:0:0:0"
|
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