Choose your implementation method:
This data structure is part of the Achievements Interface.
Contains information about a collection of stat threshold data.
The threshold will depend on the stat aggregate type:
LATEST (Tracks the latest value)
MAX (Tracks the maximum value)
MIN (Tracks the minimum value)
SUM (Generates a rolling sum of the value)
See Also
EOS_Achievements_Definition
Properties
EOS_Achievements_StatThresholds
Property
|
Value
|
int32_t ApiVersion
|
API Version: Set this to EOS_ACHIEVEMENTS_STATTHRESHOLDS_API_LATEST.
|
const char* Name
|
The name of the stat.
|
int32_t Threshold
|
The value that the stat must surpass to satisfy the requirement for unlocking an achievement.
|
This data structure is part of the Achievements Interface.
Contains information about a collection of stat threshold data.
The threshold will depend on the stat aggregate type:
LATEST (Tracks the latest value)
MAX (Tracks the maximum value)
MIN (Tracks the minimum value)
SUM (Generates a rolling sum of the value)
See Also
{Definition}
Properties
Achievements.StatThresholds
Property
|
Value
|
int ApiVersion
|
API Version: Set this to EOS_ACHIEVEMENTS_STATTHRESHOLDS_API_LATEST.
|
string Name
|
The name of the stat.
|
int Threshold
|
The value that the stat must surpass to satisfy the requirement for unlocking an achievement.
|
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