Choose your implementation method:
This data structure is part of the Achievements Interface.
Input parameters for the EOS_Achievements_CopyPlayerAchievementByAchievementId function.
Properties
EOS_Achievements_CopyPlayerAchievementByAchievementIdOptions
Property
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Value
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int32_t ApiVersion
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API Version: Set this to EOS_ACHIEVEMENTS_COPYPLAYERACHIEVEMENTBYACHIEVEMENTID_API_LATEST.
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EOS_ProductUserId TargetUserId
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The Product User ID for the user whose achievement is to be retrieved.
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const char* AchievementId
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Achievement ID to search for when retrieving player achievement data from the cache.
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EOS_ProductUserId LocalUserId
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The Product User ID for the user who is querying for a player achievement. For a Dedicated Server this should be null.
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This data structure is part of the Achievements Interface.
Input parameters for the {AchievementsInterface.CopyPlayerAchievementByAchievementId} function.
Properties
Achievements.CopyPlayerAchievementByAchievementIdOptions
Property
|
Value
|
int ApiVersion
|
API Version: Set this to EOS_ACHIEVEMENTS_COPYPLAYERACHIEVEMENTBYACHIEVEMENTID_API_LATEST.
|
ProductUserId TargetUserId
|
The Product User ID for the user whose achievement is to be retrieved.
|
string AchievementId
|
Achievement ID to search for when retrieving player achievement data from the cache.
|
ProductUserId LocalUserId
|
The Product User ID for the user who is querying for a player achievement. For a Dedicated Server this should be null.
|
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