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This function is part of the Sessions Interface.
Creates a session modification handle (EOS_HSessionModification). The session modification handle is used to build a new session and can be applied with EOS_Sessions_UpdateSession
The EOS_HSessionModification must be released by calling EOS_SessionModification_Release once it no longer needed.
Return Value
EOS_Success if we successfully created the Session Modification Handle pointed at in OutSessionModificationHandle, or an error result if the input data was invalid
See Also
EOS_SessionModification_Release, EOS_Sessions_UpdateSession, EOS_HSessionModification
Parameters
EOS_Sessions_CreateSessionModification
Parameter Type And Name
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Usage Information
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EOS_HSessions Handle
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const EOS_Sessions_CreateSessionModificationOptions* Options
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Required fields for the creation of a session such as a name, bucketid, and max players
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EOS_HSessionModification* OutSessionModificationHandle
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Pointer to a Session Modification Handle only set if successful
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This function is part of the Sessions Interface.
Creates a session modification handle ({SessionModification}). The session modification handle is used to build a new session and can be applied with {UpdateSession}
The {SessionModification} must be released by calling {SessionModification.Release} once it no longer needed.
Return Value
{Result.Success} if we successfully created the Session Modification Handle pointed at in OutSessionModificationHandle, or an error result if the input data was invalid
See Also
{SessionModification.Release}, {UpdateSession}, {SessionModification}
Parameters
Sessions.SessionsInterface.CreateSessionModification
Parameter Type And Name
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Usage Information
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CreateSessionModificationOptions options
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Required fields for the creation of a session such as a name, bucketid, and max players
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SessionModification outSessionModificationHandle
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Pointer to a Session Modification Handle only set if successful
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