Choose your implementation method:
This function is part of the PlayerDataStorage Interface.
Get the file name of the file this request is for. OutStringLength will always be set to the string length of the file name if it is not NULL.
Return Value
EOS_Success if the file name was successfully written to OutFilenameBuffer, a failure result otherwise
See Also
EOS_PLAYERDATASTORAGE_FILENAME_MAX_LENGTH_BYTES
Parameters
EOS_PlayerDataStorageFileTransferRequest_GetFilename
Parameter Type And Name
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Usage Information
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EOS_HPlayerDataStorageFileTransferRequest Handle
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uint32_t FilenameStringBufferSizeBytes
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The maximum number of bytes that can be written to OutStringBuffer
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char* OutStringBuffer
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The buffer to write the NULL-terminated utf8 file name into, if successful
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int32_t* OutStringLength
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How long the file name is (not including null terminator)
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This function is part of the PlayerDataStorage Interface.
Get the file name of the file this request is for. OutStringLength will always be set to the string length of the file name if it is not {null}.
Return Value
{Result.Success} if the file name was successfully written to OutFilenameBuffer, a failure result otherwise
See Also
{PlayerDataStorageInterface.FilenameMaxLengthBytes}
Parameters
PlayerDataStorage.PlayerDataStorageFileTransferRequest.GetFilename
Parameter Type And Name
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Usage Information
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Utf8String outStringBuffer
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The buffer to write the NULL-terminated utf8 file name into, if successful
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