Choose your implementation method:
This function is part of the Mods Interface.
Get cached enumerated mods object. If successful, this data must be released by calling EOS_Mods_ModInfo_Release
Types of the cached enumerated mods can be specified through EOS_Mods_CopyModInfoOptions
This request may fail with an EOS_NotFound code if an enumeration of a certain type was not performed before this call.
Return Value
Success if we have cached data, or an error result if the request was invalid or we do not have cached data.
See Also
EOS_Mods_ModInfo_Release
Parameters
EOS_Mods_CopyModInfo
Parameter Type And Name
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Usage Information
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EOS_HMods Handle
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const EOS_Mods_CopyModInfoOptions* Options
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structure containing the game identifier for which requesting enumerated mods
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EOS_Mods_ModInfo** OutEnumeratedMods
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Enumerated mods Info. If the returned result is success, this will be set to data that must be later released, otherwise this will be set to NULL
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If successful, this function provides data to the caller through an output parameter. Once you are finished with the data, you must release it by making the appropriate call into the EOS SDK.
This function is part of the Mods Interface.
Get cached enumerated mods object. If successful, this data must be released by calling {Release}
Types of the cached enumerated mods can be specified through {CopyModInfoOptions}
Return Value
Success if we have cached data, or an error result if the request was invalid or we do not have cached data.
See Also
{Release}, This request may fail with an {Result.NotFound} code if an enumeration of a certain type was not performed before this call.
Parameters
Mods.ModsInterface.CopyModInfo
Parameter Type And Name
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Usage Information
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CopyModInfoOptions options
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structure containing the game identifier for which requesting enumerated mods
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ModInfo outEnumeratedMods
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Enumerated mods Info. If the returned result is success, this will be set to data that must be later released, otherwise this will be set to NULL
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If successful, this function provides data to the caller through an output parameter. The EOS SDK will automatically handle releasing the data when your code no longer holds any reference to it; you do not need to call a "Release" function.
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