EOS_AntiCheatServer_RegisterEvent

EOS API reference page for EOS_AntiCheatServer_RegisterEvent

Choose your implementation method:

C

C#

This function is part of the AntiCheatServer Interface.

Remarks

Optional Cerberus feature for gameplay data collection. Registers a custom gameplay event. All custom game events must be registered before EOS_AntiCheatServer_BeginSession is called for the first time. After the first call to EOS_AntiCheatServer_BeginSession, this function cannot be called any longer.

Return Value

  • EOS_Success - If the event was registered successfully

  • EOS_InvalidParameters - If input data was invalid

Parameters

EOS_AntiCheatServer_RegisterEvent

Parameter Type And Name

Usage Information

EOS_HAntiCheatServer Handle

const EOS_AntiCheatCommon_RegisterEventOptions* Options

Structure containing input data.

This function is part of the AntiCheatServer Interface.

Remarks

Optional Cerberus feature for gameplay data collection. Registers a custom gameplay event. All custom game events must be registered before {BeginSession} is called for the first time. After the first call to {BeginSession}, this function cannot be called any longer. {Result.InvalidParameters} - If input data was invalid

Return Value

{Result.Success} - If the event was registered successfully

Parameters

AntiCheatServer.AntiCheatServerInterface.RegisterEvent

Parameter Type And Name

Usage Information

AntiCheatCommon.RegisterEventOptions options

Structure containing input data.