Choose your implementation method:
This function is part of the AntiCheatClient Interface.
Optional NetProtect feature for game message encryption.
Decrypts an encrypted message received from the game server.
Mode: EOS_ACCM_ClientServer.
Options.Data and OutBuffer may refer to the same buffer to decrypt in place.
Return Value
EOS_Success - If the message was unprotected successfully
EOS_InvalidParameters - If input data was invalid
EOS_AntiCheat_InvalidMode - If the current mode does not support this function
Parameters
EOS_AntiCheatClient_UnprotectMessage
Parameter Type And Name
|
Usage Information
|
EOS_HAntiCheatClient Handle
|
|
const EOS_AntiCheatClient_UnprotectMessageOptions* Options
|
Structure containing input data.
|
void* OutBuffer
|
On success, buffer where encrypted message data will be written.
|
uint32_t* OutBytesWritten
|
On success, the number of bytes that were written to OutBuffer.
|
This function is part of the AntiCheatClient Interface.
Optional NetProtect feature for game message encryption.
Decrypts an encrypted message received from the game server.
Mode: {AntiCheatClientMode.ClientServer}.
Options.Data and OutBuffer may refer to the same buffer to decrypt in place.
{Result.InvalidParameters} - If input data was invalid
{Result.AntiCheatInvalidMode} - If the current mode does not support this function
Return Value
{Result.Success} - If the message was unprotected successfully
Parameters
AntiCheatClient.AntiCheatClientInterface.UnprotectMessage
Parameter Type And Name
|
Usage Information
|
UnprotectMessageOptions options
|
Structure containing input data.
|
System.ArraySegment outBuffer
|
On success, buffer where encrypted message data will be written.
|
uint outBytesWritten
|
On success, the number of bytes that were written to OutBuffer.
|
Was this document useful?
Thank you for the response!
You’ve marked this document as useful:
yes
You’ve marked this document as not useful:
no