Choose your implementation method:
This function is part of the Achievements Interface.
DEPRECATED! Use EOS_Achievements_CopyPlayerAchievementByAchievementId instead.
Fetches an unlocked achievement from a given index.
Return Value
EOS_Success if the information is available and passed out in OutAchievement
EOS_InvalidParameters if you pass a null pointer for the out parameter
EOS_NotFound if the unlocked achievement is not found
See Also
EOS_Achievements_UnlockedAchievement_Release
Parameters
EOS_Achievements_CopyUnlockedAchievementByIndex
Parameter Type And Name
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Usage Information
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EOS_HAchievements Handle
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const EOS_Achievements_CopyUnlockedAchievementByIndexOptions* Options
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Structure containing the Product User ID and index being accessed
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EOS_Achievements_UnlockedAchievement** OutAchievement
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The unlocked achievement data for the given index, if it exists and is valid, use EOS_Achievements_UnlockedAchievement_Release when finished
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If successful, this function provides data to the caller through an output parameter. Once you are finished with the data, you must release it by making the appropriate call into the EOS SDK.
This function is part of the Achievements Interface.
DEPRECATED! Use {CopyPlayerAchievementByAchievementId} instead.
Fetches an unlocked achievement from a given index.
{Result.InvalidParameters} if you pass a null pointer for the out parameter
{Result.NotFound} if the unlocked achievement is not found
Return Value
{Result.Success} if the information is available and passed out in OutAchievement
See Also
{Release}
Parameters
Achievements.AchievementsInterface.CopyUnlockedAchievementByIndex
Parameter Type And Name
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Usage Information
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CopyUnlockedAchievementByIndexOptions options
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Structure containing the Product User ID and index being accessed
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UnlockedAchievement outAchievement
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The unlocked achievement data for the given index, if it exists and is valid, use EOS_Achievements_UnlockedAchievement_Release when finished
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If successful, this function provides data to the caller through an output parameter. The EOS SDK will automatically handle releasing the data when your code no longer holds any reference to it; you do not need to call a "Release" function.
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