Choose your implementation method:
This function is part of the Achievements Interface.
Fetches a player achievement from a given index.
Return Value
EOS_Success if the information is available and passed out in OutAchievement
EOS_InvalidParameters if you pass a null pointer for the out parameter
EOS_NotFound if the player achievement is not found
EOS_Invalid_ProductUserID if you pass an invalid user ID
See Also
EOS_Achievements_PlayerAchievement_Release
Parameters
EOS_Achievements_CopyPlayerAchievementByIndex
If successful, this function provides data to the caller through an output parameter. Once you are finished with the data, you must release it by making the appropriate call into the EOS SDK.
This function is part of the Achievements Interface.
Fetches a player achievement from a given index.
{Result.InvalidParameters} if you pass a null pointer for the out parameter
{Result.NotFound} if the player achievement is not found
{Result.InvalidProductUserID} if you pass an invalid user ID
Return Value
{Result.Success} if the information is available and passed out in OutAchievement
See Also
{Release}
Parameters
Achievements.AchievementsInterface.CopyPlayerAchievementByIndex
Parameter Type And Name
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Usage Information
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CopyPlayerAchievementByIndexOptions options
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Structure containing the Product User ID and index being accessed
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PlayerAchievement outAchievement
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The player achievement data for the given index, if it exists and is valid, use EOS_Achievements_PlayerAchievement_Release when finished
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If successful, this function provides data to the caller through an output parameter. The EOS SDK will automatically handle releasing the data when your code no longer holds any reference to it; you do not need to call a "Release" function.
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