EOS_PlayerDataStorage_ReadFileOptions

EOS API reference page for EOS_PlayerDataStorage_ReadFileOptions

1분 소요

This data structure is part of the PlayerDataStorage Interface.

Remarks

Input data for the EOS_PlayerDataStorage_ReadFile function

Properties

EOS_PlayerDataStorage_ReadFileOptions

PropertyValue
int32_t ApiVersionAPI Version: Set this to EOS_PLAYERDATASTORAGE_READFILE_API_LATEST.
EOS_ProductUserId LocalUserIdThe Product User ID of the local user who is reading the requested file
const char* FilenameThe file name to read; this file must already exist
uint32_t ReadChunkLengthBytesThe maximum amount of data in bytes should be available to read in a single EOS_PlayerDataStorage_OnReadFileDataCallback call
EOS_PlayerDataStorage_OnReadFileDataCallback ReadFileDataCallbackCallback function that handles data as it comes in, and can stop the transfer early
EOS_PlayerDataStorage_OnFileTransferProgressCallback FileTransferProgressCallbackOptional callback function to be informed of download progress, if the file is not already locally cached; if provided, this will be called at least once before completion if the request is successfully started