This data structure is part of the AntiCheatServer Interface.
|int32_t ApiVersion||API Version: Set this to EOS_ANTICHEATSERVER_REGISTERCLIENT_API_LATEST.|
|EOS_AntiCheatCommon_ClientHandle ClientHandle||Locally unique value describing the remote user (e.g. a player object pointer)|
|EOS_EAntiCheatCommonClientType ClientType||Type of remote user being registered|
|EOS_EAntiCheatCommonClientPlatform ClientPlatform||Remote user's platform, if known|
|const char* AccountId_DEPRECATED||DEPRECATED - New code should set this to null and specify UserId instead. Identifier for the remote user. This is typically a string representation of an account ID, but it can be any string which is both unique (two different users will never have the same string) and consistent (if the same user connects to this game session twice, the same string will be used) in the scope of a single protected game session.|
|const char* IpAddress||Optional IP address for the remote user. May be null if not available. IPv4 format: "0.0.0.0" IPv6 format: "0:0:0:0:0:0:0:0"|
|EOS_ProductUserId UserId||The Product User ID for the remote user who is being registered.|