EOS API reference page for EOS_AntiCheatServer_AddNotifyMessageToClient

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This function is part of the AntiCheatServer Interface.


Add a callback issued when a new message must be dispatched to a connected client. The bound function will only be called between a successful call to EOS_AntiCheatServer_BeginSession and the matching EOS_AntiCheatServer_EndSession call.

Return Value

A valid notification ID if successfully bound, or EOS_INVALID_NOTIFICATIONID otherwise



Parameter Type And NameUsage Information
EOS_HAntiCheatServer Handle
const EOS_AntiCheatServer_AddNotifyMessageToClientOptions* OptionsStructure containing input data
void* ClientDataThis value is returned to the caller when NotificationFn is invoked
EOS_AntiCheatServer_OnMessageToClientCallback NotificationFnThe callback to be fired

Callback Function Information

Because this function is asynchronous, it employs a callback of type EOS_AntiCheatServer_OnMessageToClientCallback to report the results of its operation.

Callback Remarks

Callback issued when a new message must be dispatched to a connected client. Messages contain opaque binary data of up to 256 bytes and must be transmitted to the correct client using the game's own networking layer, then delivered to the client anti-cheat instance using the EOS_AntiCheatClient_ReceiveMessageFromServer function. This callback is always issued from within EOS_Platform_Tick on its calling thread.

Callback Parameters


Parameter Type And NameUsage Information
const EOS_AntiCheatCommon_OnMessageToClientCallbackInfo* Data