This data structure is part of the PlayerDataStorage Interface.
Input data for the EOS_PlayerDataStorage_WriteFile function
|int32_t ApiVersion||API Version: Set this to EOS_PLAYERDATASTORAGE_WRITEFILEOPTIONS_API_LATEST.|
|EOS_ProductUserId LocalUserId||The Product User ID of the local user who is writing the requested file to the cloud|
|const char* Filename||The name of the file to write; if this file already exists, the contents will be replaced if the write request completes successfully|
|uint32_t ChunkLengthBytes||Requested maximum amount of data (in bytes) that can be written to the file per tick|
|EOS_PlayerDataStorage_OnWriteFileDataCallback WriteFileDataCallback||Callback function that provides chunks of data to be written into the requested file|
|EOS_PlayerDataStorage_OnFileTransferProgressCallback FileTransferProgressCallback||Optional callback function to inform the application of upload progress; will be called at least once if set|