This data structure is part of the PlayerDataStorage Interface.
Input data for the EOS_PlayerDataStorage_ReadFile function
|int32_t ApiVersion||API Version: Set this to EOS_PLAYERDATASTORAGE_READFILEOPTIONS_API_LATEST.|
|EOS_ProductUserId LocalUserId||The Product User ID of the local user who is reading the requested file|
|const char* Filename||The file name to read; this file must already exist|
|uint32_t ReadChunkLengthBytes||The maximum amount of data in bytes should be available to read in a single EOS_PlayerDataStorage_OnReadFileDataCallback call|
|EOS_PlayerDataStorage_OnReadFileDataCallback ReadFileDataCallback||Callback function that handles data as it comes in, and can stop the transfer early|
|EOS_PlayerDataStorage_OnFileTransferProgressCallback FileTransferProgressCallback||Optional callback function to be informed of download progress, if the file is not already locally cached; if provided, this will be called at least once before completion if the request is successfully started|