This function is part of the Lobby Interface.
EOS_Lobby_CopyLobbyDetailsHandleByUiEventId is used to immediately retrieve a handle to the lobby information from after notification of an join game If the call returns an EOS_Success result, the out parameter, OutLobbyDetailsHandle, must be passed to EOS_LobbyDetails_Release to release the memory associated with it.
EOS_Success if the information is available and passed out in OutLobbyDetailsHandle
EOS_InvalidParameters if you pass an invalid ui event ID
EOS_IncompatibleVersion if the API version passed in is incorrect
EOS_NotFound If the invite ID cannot be found
|Parameter Type And Name||Usage Information|
|const EOS_Lobby_CopyLobbyDetailsHandleByUiEventIdOptions* Options||Structure containing the input parameters|
|EOS_HLobbyDetails* OutLobbyDetailsHandle||out parameter used to receive the lobby handle|
If successful, this function provides data to the caller through an output parameter. Once you are finished with the data, you must release it by making the appropriate call into the EOS SDK.