This function is part of the AntiCheatServer Interface.
Optional. Can be used to indicate that a client is legitimately known to be temporarily unable to communicate, for example as a result of loading a new level. The bIsNetworkActive flag must be set back to true when users enter normal gameplay, otherwise anti-cheat enforcement will not work correctly. This function may only be called between a successful call to EOS_AntiCheatServer_BeginSession and the matching EOS_AntiCheatServer_EndSession call.
EOS_Success - If the network state was updated successfully
EOS_InvalidParameters - If input data was invalid
|Parameter Type And Name||Usage Information|
|const EOS_AntiCheatServer_SetClientNetworkStateOptions* Options||Structure containing input data.|
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