This function is part of the AntiCheatServer Interface.
Remarks
Optional. Can be used to indicate that a client is legitimately known to be temporarily unable to communicate, for example as a result of loading a new level. The bIsNetworkActive flag must be set back to true when users enter normal gameplay, otherwise anti-cheat enforcement will not work correctly. This function may only be called between a successful call to EOS_AntiCheatServer_BeginSession and the matching EOS_AntiCheatServer_EndSession call.
Return Value
-
EOS_Success - If the network state was updated successfully
-
EOS_InvalidParameters - If input data was invalid
Parameters
EOS_AntiCheatServer_SetClientNetworkState
Parameter Type And Name | Usage Information |
---|---|
EOS_HAntiCheatServer Handle | |
const EOS_AntiCheatServer_SetClientNetworkStateOptions* Options | Structure containing input data. |
Related API Members
- EOS_AntiCheatServer_SetClientNetworkStateOptions
- EOS_EResult