This function is part of the AntiCheatClient Interface.
Begins a multiplayer game session. After this call returns successfully, the client is ready to exchange anti-cheat messages with a game server or peer(s). When leaving one game session and connecting to a different one, a new anti-cheat session must be created by calling EOS_AntiCheatClient_EndSession and EOS_AntiCheatClient_BeginSession again. Mode: All
EOS_Success - If the session was started successfully
EOS_InvalidParameters - If input data was invalid
EOS_AntiCheat_InvalidMode - If the current mode does not support this function
|Parameter Type And Name||Usage Information|
|const EOS_AntiCheatClient_BeginSessionOptions* Options||Structure containing input data.|
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