Using EOS SDK on Mac

Reference information for implementing EOS SDK on MacOS

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Before implementing the SDK with MacOS, be sure to review the general guidelines and references for platform implementation.

Building EOS on MacOS

MacOS does not require the use of Mac/eos_Mac_base.h. It is provided to ease implementation of a cross-platform product.

Linking EOS on MacOS

MacOS requires you to add both the link-time library and load-time library to the link command for your project.

  • Both the link-time and run-time library are libEOSSDK-Mac-Shipping.dylib

Apple silicon support

From version 1.15.2 onwards, the EOS SDK supports Apple silicon. libEOSSDK-Mac-Shipping.dylib is now a universal library, and supports x86_64 and arm64 architectures.

Note: Anti-cheat module currently does not support Apple silicon.