Before implementing the SDK with MacOS, be sure to review the general guidelines and references for platform implementation.
Building EOS on MacOS
MacOS does not require the use of
Mac/eos_Mac_base.h. It is provided to ease implementation of a cross-platform product.
Linking EOS on MacOS
MacOS requires you to add both the link-time library and load-time library to the link command for your project.
- Both the link-time and run-time library are
Apple silicon support
From version 1.15.2 onwards, the EOS SDK supports Apple silicon.
libEOSSDK-Mac-Shipping.dylib is now a universal library, and supports x86_64 and arm64 architectures.
Note: Anti-cheat module currently does not support Apple silicon.