This data structure is part of the PlayerDataStorage Interface.
Data containing data for a chunk of a file being written
|void* ClientData||Client-specified data passed into the file write request|
|EOS_ProductUserId LocalUserId||The Product User ID of the local user who initiated this request|
|const char* Filename||The file name that is being written to|
|uint32_t DataBufferLengthBytes||The maximum amount of data in bytes that can be written safely to DataBuffer|