This data structure is part of the PlayerDataStorage Interface.
Data containing the information about a file transfer in progress (or one that has completed)
|void* ClientData||Client-specified data passed into the file request|
|EOS_ProductUserId LocalUserId||The Product User ID of the local user who initiated this request|
|const char* Filename||The file name of the file being transferred|
|uint32_t BytesTransferred||Amount of bytes transferred so far in this request, out of TotalFileSizeBytes|
|uint32_t TotalFileSizeBytes||The total size of the file being transferred (Includes file header in addition to file contents, can be slightly more than expected)|