This data structure is part of the Auth Interface.
Output parameters for the EOS_Auth_Login Function.
|EOS_EResult ResultCode||The EOS_EResult code for the operation. EOS_Success indicates that the operation succeeded; other codes indicate errors.|
|void* ClientData||Context that was passed into EOS_Auth_Login|
|EOS_EpicAccountId LocalUserId||The Epic Account ID of the local user who has logged in|
|const EOS_Auth_PinGrantInfo* PinGrantInfo||Optional data returned in the middle of a EOS_LCT_DeviceCode request|
|EOS_ContinuanceToken ContinuanceToken||If the user was not found with external auth credentials passed into EOS_Auth_Login, this continuance token can be passed to EOS_Auth_LinkAccount to continue the flow.|
|const EOS_Auth_AccountFeatureRestrictedInfo* AccountFeatureRestrictedInfo||If the user trying to login is restricted from doing so, the ResultCode of this structure will be EOS_Auth_AccountFeatureRestricted, and AccountFeatureRestrictedInfo will be populated with the data needed to get past the restriction|
|EOS_EpicAccountId SelectedAccountId||The Epic Account ID that has been previously selected to be used for the current application. Applications should use this ID to authenticate with online backend services that store game-scoped data for users. Note: This ID may be different from LocalUserId if the user has previously merged Epic accounts into the account represented by LocalUserId, and one of the accounts that got merged had game data associated with it for the application.|